From jaydan_wilde at hotmail.com Mon Mar 1 11:55:36 2004 From: jaydan_wilde at hotmail.com (Jaydan Wilde) Date: Mon, 01 Mar 2004 17:55:36 +0000 Subject: [Royal Guard] Guard Report Message-ID: Whilst off duty at the Blkdragon*Inn, I was accosted by one Miss Ashleigh Marlowe. It seems that Miss Marlowe had gained entry to the room of Magistrate Zybella T'Laranor and had found it in much disarray, apparently uncharacteristic. Upon following Miss Marlowe up to Miss T'Laranor's room I too found that it looked as if a struggle had taken place, and Miss Marlowe produced a bloodied scrap of material, most probably from a female outer garment, this is included with this report, tagged item 'A'. Item 'B' is a sketch of the scene drawn by myself, to include the disarry of items. Miss Marlowe is adamant that foul play is afoot and insisted that this report was filed immediately and taken straight to the Captain. Miss Marlowe was also in a state of hysteria at this time and although did not accord a member of the guard the respect they deserve, I will not be pressing charges upon this occasion. Signed.. James Rigelle, Arms Recruit. ------------------------------------------ Evil has left the building... _________________________________________________________________ Tired of 56k? Get a FREE BT Broadband connection http://www.msn.co.uk/specials/btbroadband From zybella at earthlink.net Tue Mar 2 14:40:36 2004 From: zybella at earthlink.net (Tami) Date: Tue, 2 Mar 2004 12:40:36 -0800 (GMT-08:00) Subject: [Royal Guard] Report correction Message-ID: <17922815.1078260037529.JavaMail.root@gonzo.psp.pas.earthlink.net> The earlier report of magistrate Zybella T'Laranor is in need of correction and clarification. There was an absence, but no abduction as stated by Arms-Recruit James Rigelle from the room she keeps at the Blackdragon Inn. What follows is the accurate account of why the magistrate was not on duty for a number of days: Being in need of new weapons and armor, and on the advise of fellow magistrate Abraxas ul-Bralk Caros, she set out to the guardhouse to procure said items. Taking what she thought was a shortcut ended her up in a dead-end alleyway instead. On her way back out she was ambushed from behind by an unseen attacker and rendered unconscious. Upon waking she found herself chained, wrists and ankles, to a wall within what appeared to be a basement. The attacker, apparently bent on rape, set upon the magistrate. But before any harm was done, she was able to kill the assailant by choking him with the very chains he'd used to bind her. The royal guard will find the corpse at {states location} and should take note the man had charges brought against him on previous occasions. Other than minor bruising, the magistrate is in excellent health. End of report. Signed, Magistrate Zybella Marrica T`Laranor -insert text here- From jdstrausse at earthlink.net Tue Mar 2 15:46:12 2004 From: jdstrausse at earthlink.net (JD) Date: Tue, 2 Mar 2004 15:46:12 -0600 Subject: [Royal Guard] Unto Marcion ul-Fenduth ul-Arduin Tagran Aldenbar, Lord Chancellor of Arangoth.... References: Message-ID: <01cd01c4009f$c8b7df30$aa994a43@Dixie> UNTO MARCION UL-FENDUTH UL-ARDUIN TAGRAN ALDENBAR, LORD CHANCELLOR OF ARANGOTH: Greetings, Several days ago I presided over the trial of Vorfon Nighten ul-Arathan Devos, a young priest charged and found guilty of assault on a crown official (Magistrate Lyon) and resisting arrest. Vorfon Devos had scuffled with a woman in the Blackdragon, resisted arrest by Arms-Recruits Bithsbane and Gathai, and somehow managed to stab Magistrate Lyon--the fellow truly believed he acted in self-defense and did not strike to kill--before he could be adequately restrained. The case would be totally unremarkable but for something Vorfon Devos said during questioning. Q: Very well, please tell me how you came to be arrested. The more thorough you are, the fewer questions I will have to ask, and the sooner I will be able to deliver my verdict. A: ...Moments later, while I suffered the lewd paws of the drunken wharf-wench upon me, a guardswoman arrived. This one. She made her entrance and, despite uttering warnings towards the monkey-elf, it was my person that she cuffed before proceeding to chain the monkey to me. It felt wrong, but not much as I resisted what seemed like unjust arrest at the hands of an officer of the law. When later on the magistrate arrived I remembered the rumors she had to her name and suddenly came to realize what seemed ill about the presence of the man I had conversation with previous. He was a vampire. And the following scuffle I assumed had been orchestrated to prevent me from tracing or harming him. Q: Vorfon, you said there were "rumors she had to her name." Exactly what rumors are you referring to? A: She is well-known to be consorting with vampires like the one that I had just met without recognising in the tavern. Particular include her being a blood-slave to one of particular might and guile, which would match the description of the one in the tavern just as well. With your permission, I would like to question Magistrate Lyon about the rumors Vorfon Devos mentioned. At first glance, my request may seem a trifle heavy-handed and evasive; but not so much when one considers the tricks Drache's undead have gotten up to in the past; paranoia is warranted. One can hardly forget that the Dovestar Affair found its genesis in rumors. On an even less savory note, I cannot help but think that, should these rumors prove true, it would be better for the Chancellery if we found out before the Royal Guard. Were it found out that we were harboring a blood doll akin to Cassidy Mistwood in our ranks, the legitimacy of our audit powers would become very, very suspect. This is dirty business, but I feel it necessary. Abraxas ul-Bralk Caros, Magistrate of the Realm From usagi1st at hotmail.com Tue Mar 2 17:29:26 2004 From: usagi1st at hotmail.com (Kel Russell) Date: Tue, 02 Mar 2004 23:29:26 +0000 Subject: [Royal Guard] Happenings at the Guardhouse, and other things. Message-ID: *The following letter is scribed, in very lovely flowing handwriting. Attached to it is the original manuscript in elfin.* "Upon the date of Tirhest, Bedekkakat 2, in the year of 474, one Tabion Darklaw declared the wish to press charges against two persons: One Katarn and one Dark Angyl. These were the names given unto the Spell-Corporal Lachlan Brewer. Unto one Katarn, one Tabion Darklaw placed the following charges, as per dictated to said Spell-Corporal: 1. Physical assault 2. Mental assault 3. Magical assault One Tabion Darklaw claimed to be the bodyguard of one Tespin Amalthia, claiming that one Katarn attacked her in the above-stated manner. Unto one Dark Angyl, one Tabion Darklaw placed the following charges, as per dictated to said Spell-Corporal: 1. Attempted murder upon one Vorfon Serath Rei. One Tabion Darklaw claimed, quoted as saying "she shot a arrow into his back...and when I was up in the rafters, seeing who had done it....she mind raped and paralyzed me...I fell from the rafters and cracked my head opened." He went on to further claim that one Ketto, a travelling companion, healed his "cracked" open head so that he may "function", again quoted. Once one Tabion Darklaw began to leave, two more persons entered the Guardhouse. One Rachel Darklaw, the aforementioned man's sister, and Katarn himself. Katarn wished to surrender himself to the Royal Guard. However, the siblings, named Tabion and Rachel Darklaw, began to bicker incessantly about restraining orders and such as that. Ter'ii'mid then entered the area and escorted Katarn to a cell, after one Lachlan Brewer null-magic shackled him. Katarn is henceforth being witheld in a cell in the Guardhouse, both null-magic shackled and a psionic nullifier, an amulet by the name of "Amulet of Catapsi" around his neck." *The letter is signed by two persons.* Lachlan Brewer Quill, Scholar and Scribe _________________________________________________________________ One-click access to Hotmail from any Web page ? download MSN Toolbar now! http://clk.atdmt.com/AVE/go/onm00200413ave/direct/01/ From dan at arangoth.org Tue Mar 2 22:31:00 2004 From: dan at arangoth.org (Dan) Date: Tue, 02 Mar 2004 23:31:00 -0500 Subject: [Royal Guard] Re: Unto Marcion ul-Fenduth ul-Arduin Tagran Aldenbar, Lord Chancellor of Arangoth.... In-Reply-To: <01cd01c4009f$c8b7df30$aa994a43@Dixie> References: <01cd01c4009f$c8b7df30$aa994a43@Dixie> Message-ID: <40455F84.9090601@arangoth.org> Unto Abraxas ul-Bralk Caros, Magistrate of the Crown, greetings and salutations. Proceed with your investigation by all means. While I think it unlikely that Magistrate Lyon would do something so foolish as to offer her throat willingly to vampires, no harm can be done by looking into the matter and proving these rumors irrefutably false. Keep me appraised of your findings. Me enxenim, Marcion ul-Fenduth Tagran Aldenbar Lord Chancellor of Arangoth 2. III. 474. [Seal affixed] From zybella at earthlink.net Thu Mar 4 19:26:24 2004 From: zybella at earthlink.net (Tami) Date: Thu, 4 Mar 2004 17:26:24 -0800 (GMT-08:00) Subject: [Royal Guard] Report of Trial Message-ID: <3697117.1078449985348.JavaMail.root@skeeter.psp.pas.earthlink.net> Magistrate Zybella T`Laranor tried one Katarn Angylous on; {states date and time} for the crime of assault against two other individuals. The prisoner was sentenced to fourteen lashes; seven lashes per person, and geased for the period of six months. Said geasing is in the form of causing Katarn Angylous to undergo physical pain if initiating any type of assault, whether to mind or body. Signed, Zybella T`Laranor -insert text here- From dan at arangoth.org Thu Mar 4 21:42:37 2004 From: dan at arangoth.org (Dan) Date: Thu, 04 Mar 2004 22:42:37 -0500 Subject: [Royal Guard] Newest edition of the Guard Primer Message-ID: <4047F72D.6030107@arangoth.org> Attached is the newest version of the Guard info file, containing some updates that I've been meaning to write for a while. As always, save it to your hard drive and keep it somewhere that you can refer to it when you need to. I've clarified the duties of the various ranks in the chain of command, since several people have asked me, and I've also included some information about the Guard's numbers and how they're deployed around the city. Finally, I've added some notes about how I go about determining promotions, since I think that's a process that I think you folks should be informed of. If anyone has any comments or suggestions, please email me. Newest sections posted below so you don't have to dig through the entire file to find them. -- Dan ----------------------------------------------------- RANKS AND ROSTER GUARDSMEN: 1. Arms-Recruit/Spell-Recruit - Rank for new guards. Promotion to next rank is automatic after a month of experience or through extraordinary proficiency or valor. Promotion to higher ranks can occur for those with uncommon skills or of previous experience. Rank is denoted with the basic uniform insignia, a silver dragon rampant on a black enamel shield. 2. Armsman/Spellcaster - The basic rank of the Arangothian Royal Guard. Denoted by one white sword for Armsmen and a white swirl for Spellcasters under the dragon on the insignia of the uniform. NON-COMMISIONED OFFICERS: 3. Arms-Corporal/Spell-Corporal - The first significant promotion awarded to newer guards and with it, they have some degree of authority over Recruits and Armsmen/Magi. Denoted with two crossed white swords for Arms-Corporal and two white swirls for Spell-Corporals. 4. Arms-Sergeant/Spell-Sergeant - The next step in the advancement of the guard, selected officers are given some measure of authority over Recruits, Armsmen/Magi, and respective Corporals. Sergeants typically lead squads of Guards, or are responsible for several two-man patrols of Guards in a particular area of the city. Sergeants also head up the details posted to guard specific locations, such as the treasury or the granaries. Denoted by two crossed silver swords for Arms-Sergeants and two silver swirls for Spell-Sergeants. COMMISSIONED OFFICERS: 5. Arms-Lieutenant/Spell-Lieutenant - Experienced Guards achieve this rank and are given some measure of authority over Recruits, Armsmen/Magi, Corporals and respective Sergeants. Lieutenants are responsible for all Guard activity within a particular district of the city during their shift. Denoted with one gold sword for Arms-Lieutenants and one gold swirl for Spell-Lieutenants under the insignia of the guard on the uniform. 6. Arms-Commander/Spell-Commander - Rank held by two people, who are personally chosen by the captain to act as commanding officers for guards when the captain is not present. On Commander will oversee operations from the main Guardhouse, while the other will command the Wharf Patrol. Denoted by two crossed gold swords under the symbol for the Arms-Commander and two gold swirls for the Spell-Commander. 7. Captain of the Guard - The head of the Royal Guard in Drache. Held only by one person. Denoted by a gold crown over the dragon's head. Appointed by the Sithire or Lord Protector. -------------------------------------------------- IV. -ORGANIZATION- The current strength of the Royal Guard is approximately four hundred individuals in the city of Drache. Royal Guard operations are divided into two precincts, the Upper and Lower City, each of which is overseen by a Commander. Approximately three hundred Guards operate out of the Main Guardhouse, which is located in the BlkDragon District in the Upper City. Guards from the Main Guardhouse patrol the BlkDragon District (Including the Merchant's Square), the Royal Church district, West Drache, the Mingit District, the Gessi District, and the Forest Reserve. The Main Guardhouse also stations guard details at Castle Black (to protect royal the treasury, castle granary, and royal armory), the Guard's armory, the Podar ul Sinetattel (the Sithire's administrative headquarters), the Chancellery, the Royal Church granary. In addition, Guards serving in administrative positions and jailors for the Guardhouse's dungeon levels are counted among the Main Guardhouse's numbers. The remaining one hundred Guards make up the Wharf Patrol, whose base of operation is the Wharf Garrison. The Garrison is built around the Wharf granary, which was already a heavily fortified structure to protect the city's grain supply from fire and looters. The garrison contains holding cells for prisoners, though these are usually used to hold drunks until they sober up, or temporarily hold prisoners until they can be transferred to the Guardhouse's dungeons. The Wharf patrol is responsible for the Wharf District, Red Lantern District (including the Xiunlan Quarter), and the Back Alley. The Guard doesn't often venture into the Back Alley, since doing so usually turns out to be more trouble than it's worth. Wharfers receive a 10% bonus to their salary for hazard pay. The Wharf Commander can request additional manpower from the main guardhouse when needed. ----------------------------------------------------- XIII. -Promotions- In all the years I've played a member of the Guard, we've never managed to find a perfect method to handle promotions. I've tried to make the process as fair as I can, and I'd like to explain what goes into my reasoning when deciding to bump people up in the ranks. 1. Active Guards. If I see you playing a lot, or your Guard posts a lot of incident reports and arrest reports to the ML, or you write stories about your guard in action to the ML, I'm much more likely to promote your Guard to a higher rank. 2. Plot Events. Guards who are present for major plot events and participate may receive promotions and/or decorations for exceptional service. Several Guards were promoted for their actions fighting the undead during the Mist War, as were several Guards who performed important service to Lucius during Lytia Seward's attempted coup. 3. Seniority. This is pretty low on my priorities, but if I have to choose between two Guards who seem fairly evenly matched, I'll generally choose the Guard who's been on the roster longer if they've been consistently active. If you feel that your Guard has been passed over for a promotion, email me and we'll discuss it. It's almost always due to oversight on my part, since I can't be on all the time, and may forget things your Guard has done. * Note: If a Guard is inactive for long periods of time (several months or more) or if a Guard resigns and wants to return to duty later, I'll generally bring them back at one rank lower than their previous rank. A former Sergeant would return to duty as a Corporal, etc. -------------- next part -------------- This file should tell you everything you need to know about being a Guard. If I've forgotten or overlooked anything, please feel free to email me with questions. I encourage Guards to work together both IC and OOC to make RPing an enjoyable experience. This shouldn't be the job from hell. It can be frustrating, since a lot people take out their latent hostility towards real life police and authority figures in general on the Guard. Either we're lazy, corrupt, and ineffective, or we're evil fascist stormtroopers. And some times, you have to deal with LordBadass, the smirking assassin in the rafters who wants everyone to notice how cool and evil he is, but not have to suffer any consequences for that. Get your friends involved, and get some criminals that don't mind being caught by the Guard, or make a criminal yourself and give your fellow Guards something to do. Anyway, without further ado, I present: "MORE THAN YOU EVER WANTED TO KNOW ABOUT BEING A GUARD" I. -UNIFORM REGULATIONS- Guard formal/parade/banquet uniform is black tunic, pants and boots, with a gray stripe down the crease of the pants and a gray cloak clasped by a pin that denotes rank. Officers above the rank of Corporal are given a silver-braid stripe down the side of their pants, while officers above Lieutenant are given a gray silk sash to wear under their swordbelts. Decorations are worn on the right breast. Guardsmen are issued ceremonial daggers, while Non-Commissioned Officers are issued straight broadswords. Commissioned Officers are issued ceremonial curved Khalar sabres. If approved by the captain, issued ceremonial blades may be replaced with other blades that the guardsman supplies for the formal uniform. Uniform on patrol does not have to conform with the formal dress standards of the guard, though the gray cloak is required, as is the insignia pin. Individual equipment and armor are allowed on patrol, and because the guards tend to be highly trained in their unique abilities, equipment for patrols is not standardized and left to the individual guard's discretion. II. -PROCEDURE- Guards of Non-Commissioned Officer rank and above are entitled to assume command of a situation based on seniority. Issues that arise as the result of conflict between guards is to be resolved AFTER the arrest/emergency situation is dealt with. Guards are subject to a chain of command, though guards wishing to file complaint against a superior may submit directly to the Captain and Commanders as opposed to submitting report through a superior they have a complaint against. Frivolous complaints will be dealt with as a disciplinary matter against the complaintant, and so discretion and forethought are advised before making accusations. Upon arrest, subjects are to be dealt with expediently, brought before a magistrate immediately for sentencing. Subjects that are unruly may be quelled with the necessary force to do so, necessary force being at the arresting guard's discretion. Guards do not have the burden of proof when making an arrest. The burden of proof is only to become an issue after the arrest has been made. Anyone may be arrested on reasonable suspicion by the guard. Guards are also expected to show discretion on whether or not to arrest, and are empowered to decide when or not a matter is serious enough to deem intervention. However, guards are encouraged not to accept the help of outside, unlicensed by the crown agencies in dealing with a matter, as such groups are not accountable for their actions except in a court of law and have been proven, in the past, to be of a fickle and often dangerous and disruptive nature. The nature of confrontations of this sort where third parties involve themselves is such that a guard force may be forced to deal with the antagonists and the third party at the same time to avoid collateral damage done by the third party in their attempts to 'help' a situation. Guards are barred from drinking on duty, except for when the air is cold or there is rain and the guard has been on patrol, in which case the guard in question is alotted the equivalent of one mug of beer, glass of wine or cup of whiskey. III. -RANKS AND ROSTER- The rank Lieutenant Commander has been eliminated, while a new rank has been created between Lieutenant and Corporal. Former Lieutenant Commanders on the active duty roster have been promoted to Commander. Sergeant rank has been awarded to selected guardsmen. It also insures a smooth chain of command with no gaps as would exist under the old system. Ranks are further divided into three classifications. GUARDSMEN: 1. Arms-Recruit/Spell-Recruit - Rank for new guards. Promotion to next rank is automatic after a month of experience or through extraordinary proficiency or valor. Promotion to higher ranks can occur for those with uncommon skills or of previous experience. Rank is denoted with the basic uniform insignia, a silver dragon rampant on a black enamel shield. 2. Armsman/Spellcaster - The basic rank of the Arangothian Royal Guard. Denoted by one white sword for Armsmen and a white swirl for Spellcasters under the dragon on the insignia of the uniform. NON-COMMISIONED OFFICERS: 3. Arms-Corporal/Spell-Corporal - The first significant promotion awarded to newer guards and with it, they have some degree of authority over Recruits and Armsmen/Magi. Denoted with two crossed white swords for Arms-Corporal and two white swirls for Spell-Corporals. 4. Arms-Sergeant/Spell-Sergeant - The next step in the advancement of the guard, selected officers are given some measure of authority over Recruits, Armsmen/Magi, and respective Corporals. Sergeants typically lead squads of Guards, or are responsible for several two-man patrols of Guards in a particular area of the city. Sergeants also head up the details posted to guard specific locations, such as the treasury or the granaries. Denoted by two crossed silver swords for Arms-Sergeants and two silver swirls for Spell-Sergeants. COMMISSIONED OFFICERS: 5. Arms-Lieutenant/Spell-Lieutenant - Experienced Guards achieve this rank and are given some measure of authority over Recruits, Armsmen/Magi, Corporals and respective Sergeants. Lieutenants are responsible for all Guard activity within a particular district of the city during their shift. Denoted with one gold sword for Arms-Lieutenants and one gold swirl for Spell-Lieutenants under the insignia of the guard on the uniform. 6. Arms-Commander/Spell-Commander - Rank held by two people, who are personally chosen by the captain to act as commanding officers for guards when the captain is not present. On Commander will oversee operations from the main Guardhouse, while the other will command the Wharf Patrol. Denoted by two crossed gold swords under the symbol for the Arms-Commander and two gold swirls for the Spell-Commander. 7. Captain of the Guard - The head of the Royal Guard in Drache. Held only by one person. Denoted by a gold crown over the dragon's head. Appointed by the Sithire or Lord Protector. IV. -ORGANIZATION- The current strength of the Royal Guard is approximately four hundred individuals in the city of Drache. Royal Guard operations are divided into two precincts, the Upper and Lower City, each of which is overseen by a Commander. Approximately three hundred Guards operate out of the Main Guardhouse, which is located in the BlkDragon District in the Upper City. Guards from the Main Guardhouse patrol the BlkDragon District (Including the Merchant's Square), the Royal Church district, West Drache, the Mingit District, the Gessi District, and the Forest Reserve. The Main Guardhouse also stations guard details at Castle Black (to protect royal the treasury, castle granary, and royal armory), the Guard's armory, the Podar ul Sinetattel (the Sithire's administrative headquarters), the Chancellery, the Royal Church granary. In addition, Guards serving in administrative positions and jailors for the Guardhouse's dungeon levels are counted among the Main Guardhouse's numbers. The remaining one hundred Guards make up the Wharf Patrol, whose base of operation is the Wharf Garrison. The Garrison is built around the Wharf granary, which was already a heavily fortified structure to protect the city's grain supply from fire and looters. The garrison contains holding cells for prisoners, though these are usually used to hold drunks until they sober up, or temporarily hold prisoners until they can be transferred to the Guardhouse's dungeons. The Wharf patrol is responsible for the Wharf District, Red Lantern District (including the Xiunlan Quarter), and the Back Alley. The Guard doesn't often venture into the Back Alley, since doing so usually turns out to be more trouble than it's worth. Wharfers receive a 10% bonus to their salary for hazard pay. The Wharf Commander can request additional manpower from the main guardhouse when needed. V. -BOUNTIES- OFFENSES AGAINST THE CROWN: High Treason: 300 Bank Crowns Conspiracy against the Crown/Church: 200 Bank Crowns Murder of Crown/Church Official: 200 Bank Crowns Assault of Crown/Church Official: 50 Bank Crowns (100 w/weapon/intent to kill) Kidnapping of a Crown/Church Official: 175 Bank Crowns Impersonation of a Crown/Church Official: 125 Bank Crowns Arson against a Crown/Church Building: 60 Bank Crowns Burglary of a Crown/Church Building: 25 Bank Crowns Theft against Crown/Church: 30 Bank Crowns Escaping Custody: 100 Bank Crowns Resisting Arrest: 40 Bank Crowns Guilding/Organization of an Unlawful Militant Faction: 200 Bank Crowns Disobeying a Crown Official: 40 Bank Crowns Sedition: 50 Bank Crowns Obstruction of Justice: 50 Bank Crowns OFFENSES AGAINST THE CITIZENS: Treason: 150 Bank Crowns Conspiracy: 100 Bank Crowns Murder: 100 Bank Crowns Manslaughter: 50 Bank Crowns Rape: 100 Bank Crowns Attempted Rape: 60 Bank Crowns Arson: 20 Bank Crowns Assault: 20 Bank Crowns Forgery: 10 Bank Crowns Slavery: 50 Bank Crowns Kidnapping: 75 Bank Crowns Armed Robbery: 20 Bank Crowns Grave Robbery: 30 Bank Crowns Theft: 10 Bank Crowns Grand Theft: 20 Bank Crowns Burglary: 10 Bank Crowns Destruction of Property: 15 Bank Crowns Membership in an Unlawful Militant Faction: 25 Bank Crowns Attempted Murder: 40 Bank Crowns VI. -AWARDS AND COMMENDATIONS- Royal Guards who show courage or devotion to duty or sacrifice themselves for the good of the people of Drache are now eligible for a series of awards and commendations. Such commendations are worn on their dress uniform's right breast. This is by no means the final list of available awards, but is the current list. More commendations may be added to the list as is necessary. (Commendations are awarded on the basis of reports submitted. So be sure to file reports! :) ) AWARDS 1. Order of the Gray Stag: The highest award for valor in the realm, this is awarded by the King's will alone to those he deems worthy of the award, often for a personal service rendered to him or for a great service done. Not lightly earned, the award comes with a knighthood and a stipend, as well as a black and grey ribbon and a representation of a stag standing upon a hill etched into a blued steel medallion. This award is worn only above all other awards. 2. Wound Badge, aka "The Shishkabob": This badge is common throughout the ranks of the guard and is a grim reminder of the perils of the job at hand. Known as "The Shishkabob" because of its representation of a heart pierced with a sword, this badge is awarded in three grades. The first grade, copper, is given to a guard automatically upon his first wounding, making the copper badge the most common of guard awards. The guard recieving the award traditionally gets a pat on the head from his commander and is welcomed to the guard. The second grade, silver, is given upon taking five wounds and traditionally includes a party to celebrate veteran status at the Scuffed Boots Tavern. The third, gold, is given upon twenty wounds and usually involves a party at the Scuffed Boots that entails not only guards drinking heavily, but magistrates, the Captain and the Lord Protector. (Muns are expected to keep track of their own wounds, I can't do this for you. The award is retroactive.) 3. Steadfast Warrior/Champion of the Realm Medal: The standard Guard award for valor in the line of duty, the Steadfast Warrior of the Realm, the lesser class, and the Steadfast Champion of the Realm, the greater class, are awarded to guards considered to have provided a service, either in apprehending a criminal or in doing their duty, that could be considered to have been a particularly courageous encounter. As this is a new award, they have not been awarded in any great number, nor are they awarded retroactively. The Steadfast Warrior of the Realm medal is a small representation of a knight's helmet, in silver, whereas the Champion's medal is in gold. With these awards comes a small monetary award. ***IMPORTANT STUFF HERE*** The following sections are of a more OOC nature than the preceding ones, and deal with some practical matters to help Guards on the job. VII. -RESPONDING TO INCIDENTS- 1. If your Guard PC is already in the channel when a fight or other incident of potentially illegal nature occurs, he or she should intervene. 2. If your Guard PC is not currently in the inn, ask the parties involved in private msg if they would object to a Guard showing up on the scene. An exception to this is if another character playing in the inn sends for a Guard to handle the situation. In that case, your PC should respond. 3. When intervening in a fight or other situation that may require force to resolve, always give the criminals a verbal warning and a chance to surrender peacefully. 19 times out of 20, it won't work. If you've given them a chance to surrender peacefully before the fight, however, the criminals don't have a leg to stand on when they cry about the Guard being a bunch of ruthless fascist thugs. 4. When getting involved in a fight in the inn, it's generally a good idea to move the fight to another channel as quickly as possible, especially if the inn is busy. IC, your Guard is moving a violent confrontation away from innocent non-combatants so they don't end up as collateral damage. OOC, it's easier to keep track of the fight when it's not interspersed with unrelated RP. It's also courteous to people who might not want to be caught in the middle of a small war. 5. Note that the Guards are frequently outmatched by the more powerful creatures that frequent BDI, so be careful about picking your battles. We don't want you to resort to GodPCing to combat GodPCs. Our model here is that the Guard are more or less ordinary people working together to combat the supernatural menaces that threaten Drache. As Royal Guards, you'll be representing the channel IC, so you ought to set an example for others, rather than stoop to their level and match powergaming for powergaming. 6. Some people may not be happy about the Guard intervening, but if it occurs in the inn, the scene is open to outside intervention. (It's a public channel, after all.) If you get blown off or powergamed on, talk to an op about the situation. We will speak to responsible individual(s) and resolve the situation. If there are no ops available, save a log of the incident and email it to comments at blkdragon.com. That address automatically forwards to all the channel operators. 7. The IC laws on the books concerning demons and the undead ARE NOT an excuse to start witch hunts or hound players whom you do not like. Remember that the purpose of RP is having fun, and some times, you have to let IC logic slide a bit. When possible, live and let live if a demon/undead PC isn't causing trouble and isn't drawing attention to himself/herself. Yes, I think that good vampires and demons are lame, but constantly trying to attack and kill people's PCs only causes OOC bitterness. If your PC is determined to removing the scourge of the undead or of demons from BDI, make it a plot, and not a personal vendetta. Talk to the muns of your potential prey, and try to work something out. 8. On that note, it's always a good idea to talk to the muns of criminals your Guard may be trying to apprehend. Playing a Guard is like playing any other character, and playing out an arrest is like playing out any other scene. It works much more smoothely when both muns are on the same page. Now, some people aren't going to be cooperative, no matter how nice you are. You may be surprised how many people are willing work with you, though. VIII. -ARRESTS- 1. If your character has arrested a criminal in the inn, please post an incident report to the Royal Guard Mailing list (royalguard at arangoth.org). The report doesn't have to be long, but it should include the name of the criminal, the charges, a brief summary of what happened, and whether the criminal has been sentenced, or is awaiting trial. 2. If your character attempted to arrest a criminal and he/she escaped capture, please post an incident report to the Royal Guard Mailing List. The report doesn't have to be long, but it should include the name of the criminal, the charges, and a brief summary of what happened. The Captain or the Lord Protector will place a bounty for the wanted individual if circumstances warrant it. 3. We don't like to let a character sit and rot in jail indefinitely, so we try to process cases with as much expediency as possible. If a Magistrate is available (Ask the ops about which characters play Magistrates), a summary trial can be conducted immediately and sentence meted out. If a magistrate is not available, you can work out the sentence with the criminal's mun privately. For most crimes, some combination of fines and flogging are acceptable punishments. If you work out a sentence with an arrested individual, just include that in the arrest report. Sentences are normally carried out at dawn on the day following the arrest, so the criminal character can appear in the inn again the next day. If the criminal's mun is really insistent about playing their character again, they can bring the PC back into the inn after a few hours. 4. For major crimes like murder and rape, or in cases where the criminal's mun requests a trial, you MUST inform us that a prisoner is being held at the Guardhouse awaiting trial so we can organize a trial. Please get their email address so we can contact them about setting up a trial date. Please note that IC trials are a huge pain in the ass to orchestrate, so we try to keep them to a minimum. As the arresting officer, your responsibility does not end until the criminal is sentenced. You remain the point of contact for the criminal about the status of their trial, since only Guards and bounty hunters can send messages to the Royal Guard ML. IX. -INVESTIGATING CRIMES- From the code of laws on the channel website: Edict 23 - Concerning Investigation of Crimes, and the Interrogation of Suspects: 1. After arresting a being suspected of a crime, the Royal Guard has full authority to search the home and property of the suspect for evidence. The Royal Guard may only seize items that have a direct connection to the investigation at hand. If evidence of other criminal activity beyond that of which the suspect is already accused is discovered, it may be seized as well. 2. The Royal Guard may use magic, psionics, or similar means to aid in investigations and interrogations as long as any powers used on the suspect do not cause any permanent damage to the suspect's mind. 3. Torture is forbidden as a method of interrogation or punishment, except in cases of High Treason. If torture is used to extract a confession in cases of High Treason, the confession is not immediately admissible evidence. The suspect must be questioned again 48 hours later while not under torture or threat of torture. If the suspect repeats the confession, it is considered valid. If the suspect does not repeat the confession, it is considered invalid. No suspect can be subjected to torture more than once every thirty days. 4. The Guard may not attempt to extract confessions by withholding food or water from the suspect. All suspects must receive sufficient food and drink to sustain them until the time of their trial. Injured or ill suspects must receive medical attention sufficient to sustain them until the time of their trial. ** Please note that the information of magical or psionic interrogation are not sufficient evidence to obtain a conviction alone. Some judges remain deeply suspicious of supernatural powers like magic, so the results of a magical/psionic interrogation are at best a supplement to other evidence. If a fight happened in the inn and you have logs, we can say that we have eyewitness testimony from Rantan, Dulcina, or Paetines, the channel bots. X. -DETENTION- 1. Each Guard is issued one (1) pair of null magic shackles to use for restraining arrested individuals for transfer to the Guardhouse's dungeon. These shackles are quite heavy, and should be able to hold just about anyone with less than GodPC strength. These shackles prevent the captured individual from using magic, and also prevents others from using magic on him/her. It might be a good idea to explain the nature of the shackles in your RP posts up front, so that RandomSmirkingVillain doesn't teleport himself out of captivity with a waggle of his eyebrows. 2. The main Guardhouse is a large, fortified stone building located just down the street from the BDI. There is also a smaller garrison in the Wharf District, which serves as a base of operations for patrolling the more dangerous parts of the city. The Wharf Garrison contains cells for holding prisoners, but they are generally only used as a temporary measure. Typically, they're used to hold drunks until they sober up, or more dangerous prisoners only until they can be transferred to the more secure dungeons in the main Guardhouse. 3. A standard cell in the Guardhouse's Dungeon levels has thick stone walls, and a heavy steel door with an observation window covered by bars. Cells may or may not have a window, which is reinforced by steel bars and magical wards. A narrow slot at floor level allows the Guards to slide a tray with food and water into the cell. Cells do not have beds that could potentially be disassembled by prisoners and made into makeshift weapons. Rather, a slab of stone protrudes from one wall of the cell, and is covered with a straw mattress. Each cell is also equipped with a chamber pot that drains into Drache's sewer system. Some cells are fitted with shackles on the wall to restrain particularly violent prisoners. 4. The entire Guardhouse is magically warded to prevent teleportation (or other forms of supernatural travel) into or out of the Guardhouse. Please inform criminals of this at the time of their arrest so they don't just poof out of existence. If they want to attempt an escape, they should inform us, and we'll play it out as a scene. Criminals who just escape as if the Guardhouse had a revolving front door will be dealt with by the ops. This is a personal peeve of mine. 5. For particularly nasty prisoners requiring more security than a standard cell: Edict 22 - Concerning Extraordinary Methods of Imprisonment: Extraordinary means may be taken in the case of criminals of an extremely dangerous nature. The Guard may, at the option of the commanding officers, enact such defensive measures as: 1. Chemical or magical sedation 2. Containment in cells with magically-electrified bars 3. Physical restraint with ropes, chains, or shackles 4. Containment in temporal stasis fields - This is only used in the case of criminals awaiting trial. While in the state of stasis, the subject remains frozen in a moment of time. Years of confinement may seem to take no longer than the blink of an eye. For this reason, it is not a practical punishment for convicted criminals, as it takes away the punitive effect of incarceration. 5. Use of Mage Collars and Psi Dampeners - Both of these devices are very similar in form and function, in that they prevent prisoners from using magic or psionic abilities. Both take the form of reinforced metal collars, with a number of thin triangular blades resting vertically against the inside of collar. The Mage Collar is made from the same strange alloy and imbued with the same enchantments as the Guard's null-magic shackles, and like the shackles, it prevents the prisoner from using magic, and also prevents anyone else from using magic upon the prisoner. The Psi Dampener is a metal collar set with pieces of a crystalline substance mined in Ruthmarna which has the effect of shielding the mind from psionic powers, as well as preventing the wearer from using any psionic abilities. Both collars have three separate locks which must all be unlocked to remove the collar. Attempts to tamper with the collar will activate magically-implanted defenses: the blades on the inside of the collar will fold out into a horizontal position, cutting into the neck of the wearer. At the same time, the collar will begin to magically constrict. If tampering attempts are not ceased very quickly, the collar may very well decapitate its wearer. 6. Use of geas enchantments on individuals sentenced to labor to prevent them from escaping during their period of labor. 7. The Guard may use whatever means they deem necessary to hold suspected criminals until their time of trial, or to incarcerate convicted criminals so long as the methods do not amount to torture. The Guard is free to devise new security measures for the keeping of prisoners as they see fit. XI. -MISCELLANEOUS EQUIPMENT- Guards have the following available to them: 1. Weapons/armor: When the Royal Legion disbanded several years ago, the Guard took over a substantial portion of its armory. Characters who don't have their own weapons and armor, or would like pick up some new equipment can scrounge up just about any sort of mundane military equipment. The armory may also include weapons and armor confiscated from criminals, so exotic or even magical equipment might *occasionally* be found in the armory. 2. Training: While many Guards are already accomplished warriors or wizards, green recruits aren't left to fend for themselves. Arms training and basic hand-to-hand combat skills are taught by veteran Guards. If you can't find a PC mentor, there are always NPCs available. Novice spellcasters can receive training through the Royal University. 3. Housing: The Guard took possession of the Royal Legion's former barracks in Drache, so free housing is available for Guards who need it. There's very little privacy in the barracks, but at least it's warm and dry. 4. Healing: The Guard would have a frightening mortality rate if they were unable to provide medical treatment to injured Guards. There is an infirmary in the main Guardhouse with a staff of full time healers to patch up Guards who've been beaten within an inch of their lives. 5. The Guard used to keep a small number of Griffons for use as flying mounts. Lord Protector Mistwinter transferred the Griffons to the Border Watch, however, citing the greater territory to be covered. The former rookery has been transformed into a kennel, and the Guard has Khalar Herding Dogs available for use as attack dogs for members of the Wharf Patrol. The kennel is overseen by Taerin Bannon, who trains the dogs, and also trains Guards to work with them. Wharfers who'd like to be considered for this new program should make a request to the Captain of the Guard. While this is intended to augment the Wharf Patrol and help keep Guardsmen safe in the worst parts of the city, the dogs are not a substitute for a human partner. For more information on the Khalar herding dog, see: see: http://www.akc.org/breeds/recbreeds/belgshp.cfm for information on the breed's real world counterpart. Taerin is also working on training bloodhounds for tracking suspects and searching out contraband, though it will be a while before she has them ready for duty. XII. -WHO THE HELL IS IN CHARGE AROUND HERE, ANYWAY?- (NOTE: This section has been rendered out of date by the recent political SL. This will be updated in the near future when the new government takes shape.) 1. The Captain of the Guard is the head off all Royal Guard forces in the city of Drache. He is supported by two Commanders, one at the main Guardhouse, and one at the Wharf Garrison. The current Captain of the Guard is Lucius von Stahl. The current Commander of the main Guardhouse is Aniki Greywood, and the Commander of the Wharf Patrol is Magnar Torwegg. 2. While Drache has the largest contingent of the Royal Guard by far, there are detachments stationed in every city and town in the provinces of Transdariania (where Drache is located), and Arania (to the southwest). Each detachment has its own captain. In small villages, one member of the Royal Guard will be stationed as the Sheriff, generally assisted by deputees from the local lord's private guards. 3. The Border Watch patrols the countryside, particularly the roads and the kingdom's borders. The Watch and the Guard cooperate when necessary, but their jurisdictions generally don't overlap much. 4. The Lord Protector oversees both the Royal Guard and the Border Watch, and has full authority over both organizations. Jaonos Mistwinter was the first Lord Protector, and didn't often interfere in the day-to-day running of the Guard in Drache. The Office of the Protectorate is currently vacant. 5. The Lord Protector is appointed by the Sithire (Arangothian for Duke/Duchess/Governor), which serves as the governor of the provinces Transdariania and Arania. The Sithire trusts The Lord Protector and the Captain to do their jobs, and generally doesn't have much of a direct impact on the Guard, except when it comes to passing new laws to enforce, or appropriating funding. 6. The Chancellery is the judicial arm of the government in Drache. The Guard usually cooperates closely with the Chancellery, though there have been incidents of friction in the past. The Chancellery is overseen by the Lord Chancellor, who is appointed directly by the King. The Lord Chancellor appoints the Magistrates, who try suspects arrested by the Guard. The current Lord Chancellor is Marcion Aldenbar, King Arlok's second cousin and a former member of the defunct Regency Council. 7. The Ninxek Miradairoth, or Ninxek for short, is Arangoth's secret police. It is jointly overseen by the Lord Protector, the Chancellor, the Captain of the Guard, and a member of the Regency Council. The Ninxek recruits and manages spies and informers to provide intelligence, both foreign and domestic, to the various branches of the Arangothian government. For more info on the Ninxek, email jdstrausse at earthlink.net or /msg MunInFull on IRC. The Guard roster and laws of the kingdom are available on the channel website. Go to the Arangoth section, then click on the Royal Guard link. XIII. -Promotions- In all the years I've played a member of the Guard, we've never managed to find a perfect method to handle promotions. I've tried to make the process as fair as I can, and I'd like to explain what goes into my reasoning when deciding to bump people up in the ranks. 1. Active Guards. If I see you playing a lot, or your Guard posts a lot of incident reports and arrest reports to the ML, or you write stories about your guard in action to the ML, I'm much more likely to promote your Guard to a higher rank. 2. Plot Events. Guards who are present for major plot events and participate may receive promotions and/or decorations for exceptional service. Several Guards were promoted for their actions fighting the undead during the Mist War, as were several Guards who performed important service to Lucius during Lytia Seward's attempted coup. 3. Seniority. This is pretty low on my priorities, but if I have to choose between two Guards who seem fairly evenly matched, I'll generally choose the Guard who's been on the roster longer if they've been consistently active. If you feel that your Guard has been passed over for a promotion, email me and we'll discuss it. It's almost always due to oversight on my part, since I can't be on all the time, and may forget things your Guard has done. * Note: If a Guard is inactive for long periods of time (several months or more) or if a Guard resigns and wants to return to duty later, I'll generally bring them back at one rank lower than their previous rank. A former Sergeant would return to duty as a Corporal, etc. AND FINALLY: YOUR SUGGESTION COULD BE HERE! E-MAIL dan at arangoth.org with suggestions! From dan at arangoth.org Thu Mar 4 21:51:08 2004 From: dan at arangoth.org (Dan) Date: Thu, 04 Mar 2004 22:51:08 -0500 Subject: [Royal Guard] Some long overdue housekeeping Message-ID: <4047F92C.5060108@arangoth.org> As I wrote a while back, I was considering making Lucius the Lord Protector and letting somebody else have a crack at being Captain. My character has held the position for several years, and I think it's time that somebody else got a crack at it. At times, my enthusiasm for the job has been lacking, and I don't want to hurt the Guard as a whole because of it. However, my plan hit a snag when it was decided that the Lord Protector would be part of the new Sithire's Privy Council. Since I currently play Marcion, I don't want to have two PCs on the Council at one time, especially holding such powerful positions. Lucius' retirement has been delayed for the time being, but I could still use some new blood on the Guard's command staff to help liven things up. Right now, I need replacements for both Commander positions, since we haven't had a commander for the Main Guardhouse since Jeff left, and Igor wants Magnar to step down from commanding the Wharf since he feels the PC works better as a grunt. If you're interested in helping me run the Guard, email me personally and let me know. It can be your existing Guard PC, or you can make a new PC specifically suited to role. The ops involved in the Guard will decide who to appoint based on who's interested in applying. Finally, Jax (Tejene) and Kel (Lachlan Brewer) both recently sent me some suggestions on ways to improve the way the Guard operates and make it more fun for everyone involved. I'd like to open up that discussion to the entire list. If you have any comments or suggestions, please post them here to the list, and we'll discuss the ideas offered. --Dan From dan at arangoth.org Fri Mar 5 12:28:40 2004 From: dan at arangoth.org (Dan) Date: Fri, 05 Mar 2004 13:28:40 -0500 Subject: [Fwd: Re: [Royal Guard] Some long overdue housekeeping] Message-ID: <4048C6D8.1070508@arangoth.org> -------- Original Message -------- Subject: Re: [Royal Guard] Some long overdue housekeeping Date: Fri, 5 Mar 2004 09:46:01 +0200 (EET) From: P. Sh. To: dan at arangoth.org Though I still support the thesis that such issues should be resolved ICly, here is a little something of a suggestion I can offer. For better suggestions, one would need to carefuly review the records of all guard personnel. As of now, I am making assessment based solely on reports filed and actual obesrvation, the latter being highly inefficacious, due to the role time difference between the observer and the guard's player plays. Enough blabber. Now for the actual suggestions: First, on the issue of broken chain of command(missing comissioned officers). Though perhaps this issue is best handled by the Captain and Lord Protector ICly... The magical creation of PCs to fill the role is possibly the worst solution to this, IMVHO. Instead, existing guard PCs should be advanced in rank. This could be made upon the appointing of the new Lord Protector, whoever he may be. I would suggest the following individuals for advancement: 1.Arms-Lieutenant Zesstra Riknueth to Arms-Commander. I haven't seen much involvement on the side of this PC since the Vloress Affair though. 2.An Arms-Seargeant to an Arms-Lieutenant. Quetzocal or Makaiki, possibly. 3.Arms-Corporal to Arms-Seargeant. Possibly Thorn Brightblade. 4.Armsman to Arms-Corporal, Spellcaster to Spell-Corporal. 5.Four recruits to regualr guards. Among those, recruits Tejened gathai and Merin Bithsbane have shown remarkable eagerness and devotion. Ceremonial decorations - people enjoy recognition, flashyness and fame. Medals and further decorations can make for a good incentive if played out right. So far for suggestions for now... ----------------------------------------------------------------- http://zavedenia.gbg.bg - ???? ?? ?????? ???? ?????? From dan at arangoth.org Fri Mar 5 12:29:00 2004 From: dan at arangoth.org (Dan) Date: Fri, 05 Mar 2004 13:29:00 -0500 Subject: [Fwd: Re: [Royal Guard] Some long overdue housekeeping] Message-ID: <4048C6EC.4040804@arangoth.org> -------- Original Message -------- Subject: Re: [Royal Guard] Some long overdue housekeeping Date: Fri, 05 Mar 2004 10:44:42 -0500 From: Dan To: P. Sh. References: <1197084909.1078472761953.JavaMail.nobody at app2.ni.bg> P. Sh. wrote: > Though I still support the thesis that such issues should be resolved ICly, here is a little something of a suggestion I can offer. For better suggestions, one would need to carefuly review the records of all guard personnel. As of now, I am making assessment based solely on reports filed and actual obesrvation, the latter being highly inefficacious, due to the role time difference between the observer and the guard's player plays. Enough blabber. Now for the actual suggestions: > First, on the issue of broken chain of command(missing comissioned officers). Though perhaps this issue is best handled by the Captain and Lord Protector ICly... > The magical creation of PCs to fill the role is possibly the worst solution to this, IMVHO. Instead, existing guard PCs should be advanced in rank. This could be made upon the appointing of the new Lord Protector, whoever he may be. I would suggest the following individuals for advancement: To clarify Peter's point, the reason I decided to make it possible for people to create a new PC for this if interested is related to the present problem with Magnar. Some characters are designed to be rank and file grunts, and aren't suited to be officers. Igor's found that Magnar's not fun to play as a Commander, and he's asked that I demote him. My preference is to take care of the vacancies with as little IC disruption as possible in the ranks. But I want to see who's interested in two vacancies first, rather than trying to fit a square peg into a round hole again like I did with Magnar. If a veteran guard mun is interested in playing a commander but doesn't feel that his or her current PC is well-suited to the job, I'll consider the creation of a new PC. From Jax at arangoth.org Fri Mar 5 13:15:45 2004 From: Jax at arangoth.org (Jax) Date: Fri, 5 Mar 2004 19:15:45 -0000 Subject: [Royal Guard] Guard, suggestions. Message-ID: <000a01c402e6$42dd4eb0$0200a8c0@LAPTOP> Hey List, There was a bit of a debate a few weeks ago about the guard between Kel, JD and I pipped in a bit too. I can relate to people when they complain about promotions and being passed over and stuff from my previous incarnation in the guard way back. I have a new recruit and am enjoying her, not much interested in promotions yet. I wrote down some ideas, mostly because I've long wanted to see some more guard play. I'm partly idealistic. Don't all jump on me at once. ;) I sent these ideas to Dan and JD and Dan has asked me to forward here. I know JD isn't keen on the idea of demoting people after long periods of inactivity. Though I suggested this as a fair way of controlling the balance between officers and just plain guards and I'm not talking weeks of inactivity but around six months. Dan hasn't commented yet. Jaxy 1. I think a list of new recruits should be added to the guard list monthly together with the request for volunteers to patrol with them occasionally. 2. I think that all complaints to the guard should be listed monthly together with a request for a volunteer to follow it up and talk to the victims/witnesses, whether the criminal/powergamer is approached or not. This would make the guard seem to be doing its job to the muns of victims of crime both ooc and ic. More crimes by individuals ic should put up the bounty on them, if it doesn't already. Both of these suggestions are asking for people to volunteer to play their guards not ordering them but perhaps it will prompt people to actually follow through and will feel more involved/organised. This could enhance guard play all round if it works and might even raise the guard's image. I am happy to help with the admin of making these lists and posting, provided I get the names of any new recruits. If we list the crimes and suggest people might like to talk to the victims, it could enhance rp, even if you are asking for volunteers from the ranks to do it. It would help people have more to play with their guards and also have more new people to play/interact with. 3. Promotion. This seems to have been a bit of a bugbear with the guard. I can remember being irritated when Shyne was passed over even though played all the time, for others who joined the guard after her. It never made sense. I can understand the reasoning that the guard would be top heavy with officers but then lots of minor ranks could be established as well as the current ones. For instance do we have any detective ranks? What about having a dectective, detective first class, detective inspector. etc, I'm sure we could come up with other additions too, Also I believe that guards not played for a while are transferred to admin. I would propose that a ranked guard in admin for more than three months should lose their rank. If this is clearly stated to all I think it would seem less unfair than having officers who are never played stopping those who do play from rising in ranks. It might help maintain the balance of officers and non officers. 4. BDI Events. It might be interesting to appoint guards to patrol various BDI events. We have the Masque ball coming up and the Jester's Folly. Why not ask for mun volunteers for guards to work these events for a short time? That could lead to some very amusing rp and doesn;t have to stop anyone also playing another char at some point as a guest at the event. Maybe it could set a precedent for future events. 5. I'd like to see magistrates listed on the guard roster together with who the mun is and an email address for them. That way if you ever find a criminal who will actually come in, you know who to go to. -------------- next part -------------- An HTML attachment was scrubbed... URL: From tombo at alberta-rules.com Sat Mar 6 02:39:05 2004 From: tombo at alberta-rules.com (tombo) Date: Sat, 06 Mar 2004 02:39:05 Subject: [Royal Guard] Guard, suggestions. Message-ID: <20040306023905.3609.qmail@hostcompany100.com> 3.? Promotion. > This seems to have been a bit of a bugbear with the guard. I can remember being > irritated when Shyne was passed over even though played all the time, for others > who joined the guard after her. It never made sense. I can understand the > reasoning that the guard would be top heavy with officers but then lots of minor > ranks could be established as well as the current ones. For instance do we have > any detective ranks? What about having a dectective, detective first class, It always struck me that the Corporal was sort of a detective class. A rank between Corporal and Sergeant might not be amiss, but crowding it up might be more complicated than its worth. I don't see why many folks would want a promotion beyond say, Sergeant anyway. I think its been said that some characters are made to be grunts. I'd imagine anybody Lieutenant and above would be way too busy with paperwork and desk-jockeying to even go out on patrol, and thus not as much fun to play for such muns. > detective inspector. etc, I'm sure we could come up with other additions too, > Also I believe that guards not played for a while are transferred > to admin. I would propose that a ranked guard in admin for more than three > months should lose their rank. If this is clearly stated to all I think it would > seem less unfair than having officers who are never played stopping those who do > play from rising in ranks. It might help maintain the balance of officers and > non officers. I disagree with this. Admin is there because some players don't play their guards often and yet still don't want to get rid of them. Me being one, I'll use myself as an example. Kadmos is ok to play once in a while, but as a Lieutenant, I'm imagining (as above) that he's desk-bound. I still love to write stories about him and his adventures 'On the Job,' but I don't play him that often in the inn. I might play him in a pinch, but nobody running to the nearest guardhouse is necessarily going to come back with an Officer rather than the grunts. He's also useful to have, if no guards are around and I want or need to play him. Thats what the Admin is for. For guards who aren't very active. I don't think they take up space in higher ranks, because they're not often paid attention anyway. If we've got a couple of Lieutenants in the Admin list, it doesn't seem to prevent folks from getting promoted up. When I look at the roster, I'm looking at active duty. Besides which, while there is only one Captain and two Commanders, I haven't observed any limits on those below. I'd imagine there are more than a dozen or so Lieutenants in the city, less than half of which are PCs rather than NPCs. Tom -------------- next part -------------- An HTML attachment was scrubbed... URL: From harvest_wind at hotmail.com Fri Mar 5 21:23:26 2004 From: harvest_wind at hotmail.com (Igor Kossov) Date: Fri, 05 Mar 2004 22:23:26 -0500 Subject: [Royal Guard] (no subject) Message-ID: An HTML attachment was scrubbed... URL: From mizzjax at mchsi.com Sat Mar 6 05:15:11 2004 From: mizzjax at mchsi.com (Jaxitty) Date: Sat, 6 Mar 2004 05:15:11 -0600 Subject: [Royal Guard] Guard, suggestions. References: <000a01c402e6$42dd4eb0$0200a8c0@LAPTOP> Message-ID: <005b01c4036c$4b908410$631fd90c@C365748F> I actually like Jaxy's suggestion of detective ranks. It would definately give certain of the guard a reason to go poking their noses where it's soemtimes not prudent, but a lot of fun. I also like the idea of transfering active guards to admin. i's what I did with kellan for a while, had her doing paperwork, and the three month limit also sounds like a limit in my opion. Thumbs up. I'll likely have more input once we hear from more guard muns. Jaxitty -------------- next part -------------- An HTML attachment was scrubbed... URL: From cammi at vnet.net Sat Mar 6 09:38:24 2004 From: cammi at vnet.net (carmella munday) Date: Sat, 6 Mar 2004 10:38:24 -0500 Subject: [Royal Guard] Some long overdue housekeeping] References: <4048C6D8.1070508@arangoth.org> Message-ID: <007c01c40391$11421060$7b1752a6@cammi> Well although I rp Maitayna as Lt only some of the time, I would be willing to have her watch over one of the guard houses.....sure she'd be in alot of paper work alot of the time, but she loves to patrol it makes her feel like she's doing her job of keeping people safe. I've also had Maitayna take a recruit with her on patrol which I enjoyed....good idea Jax ;) I'll help out in anyway I can. So what ever you decide is fine with me I am just sitting on the side waiting to see what you all decide to do.....I have alot of fun rping Maitayna and have been trying to rp her more often instead of Ashleigh so much.....because now that more people are playing their guard characters....I stopped rping her so much because alot of the guard were scarce. It's good to see more people rping guards now. ;) Thanks for listening to me ramble Cami From lerockeurblanc at hotmail.com Sat Mar 6 13:16:04 2004 From: lerockeurblanc at hotmail.com (Franky Bob) Date: Sat, 06 Mar 2004 19:16:04 +0000 Subject: [Royal Guard] The issues Message-ID: I'm fine either way it goes. I know I haven't played one of my guards in a while, but I had a rough run-in at school, so it kept be busy for a while. But now things are going smooth and the ever-so-hated Leon and the not-all-there Odion will be back on patrol. -Frank _________________________________________________________________ MSN Messenger : discutez en direct avec vos amis ! http://www.msn.fr/msger/default.asp From dan at arangoth.org Sun Mar 7 21:09:45 2004 From: dan at arangoth.org (Dan) Date: Sun, 07 Mar 2004 22:09:45 -0500 Subject: [Royal Guard] Website additions Message-ID: <404BE3F9.8090808@arangoth.org> At the request of some of our players, I've added two new pages under the Arangoth --> Royal Guard section of the website. Now there's a section on the Magistrates, with links to their mun profiles so you can email one if you need to find one to set up a trial. I've also added the bounty list to website. That's all for now. I have more in the works, but I'm too tired to do anything else productive tonight. ;) From sakwin at post.com Mon Mar 8 17:37:52 2004 From: sakwin at post.com (Cathy Seibold) Date: Mon, 08 Mar 2004 17:37:52 -0600 Subject: [Royal Guard] Comments and suggestions - my $0.02 Message-ID: <20040308233752.1DC8F231F9@ws1-10.us4.outblaze.com> I really like the idea of pairing recruits with more experienced guards on patrols. Maybe a sort of training/mentoring program for recruits would be neat, as well. I also like the idea of having Guards manning events. Another thing that might be neat is a monthly (or so, don't know how frequently it'd be useful) list of new recruits, along with short blurbs about their interests, specialties, whatever. I know Brason isn't around much in the Inn, since his patrol doesn't cover that area (not all of them do, right?), but it's really good fun to play with you guys when I get the chance (married life sure takes up way more time than single life did ;). ~Cat -- ___________________________________________________________ Sign-up for Ads Free at Mail.com http://promo.mail.com/adsfreejump.htm From usagi1st at hotmail.com Tue Mar 9 07:27:01 2004 From: usagi1st at hotmail.com (Kel Russell) Date: Tue, 09 Mar 2004 13:27:01 +0000 Subject: [Royal Guard] RE: Suggestions, My Guards Message-ID: >1. I think a list of new recruits should be added to the guard list monthly >together with the request for volunteers to patrol with them occasionally. I like the idea of posting a recruit list, as I've already voiced (though not on-list). I just don't know who all's a guard! XD > >2. I think that all complaints to the guard should be listed monthly >together with a request for a volunteer to follow it up and talk to the >victims/witnesses, whether the criminal/powergamer is approached or not. >This would make the guard seem to be doing its job to the muns of victims >of crime both ooc and ic. More crimes by individuals ic should put up the >bounty on them, if it doesn't already. I'm not against this, but I don't really have an opinion on it, either. ^^; I'm all for investigating stuff, but not all crimes need to be investigated. It's great to get people more involved in the guard reports, instead of letting them die. :) Jaq, you know I'm all for the pairing up of guards. ;D We talked about it before. I've got Lachlan (Spell-Corporal) paired with Thorn (Arms-Corporal as far as I know) for right now. They've been unofficial partners for ... a very long time. Kukri, my new Arms-Recruit, isn't paired with anyone. She's hard to play sometimes, and I have to be in the mood for her. I play Lachlan more often, since she's fun to play. Not many people want to rp with a muscular elf-looking creature with muscles, spots, and twin kukri daggers. XD Kel The guards I play: Lachlan Brewer: Half-elf. Strawberry hair; gold eyes; 5'5"; Cleric of Lathander; Arcane Magic-User; her one defining trait is her staff which seconds as a holy symbol of Lathander, the gems on the staff hold strong spells that would take a lot out of her should she manually cast them, there are roughly 15 gems; wields a mace and a dagger; always wears white; cannot write Common very well; prefers Elfin/Elven. Kukri: Meral Ilulani (a personal race I created extensively). Light brown hair; hazel eyes; tanned skin; green spots on the backs of her arms, legs, back, sides of her face, ears; 6'; values her strength over all else; has an Ankheg ranch (I haven't placed it yet), Ankheg being very large bugs that spit acid, used as mounts and armour when they shed their shells; wields twin kukri daggers in a special sheath at the small of her back; no other weapon; sometimes uncouth; cannot read Common very well. There you have it! And then there's my ex-guard Kharees Triolix. She was kicked out when she berserked in the inn. _________________________________________________________________ Learn how to help protect your privacy and prevent fraud online at Tech Hacks & Scams. http://special.msn.com/msnbc/techsafety.armx From harvest_wind at hotmail.com Tue Mar 9 14:02:51 2004 From: harvest_wind at hotmail.com (Igor Kossov) Date: Tue, 09 Mar 2004 15:02:51 -0500 Subject: [Royal Guard] Guards? Pairs? Um.. no. Message-ID: An HTML attachment was scrubbed... URL: From Jax at arangoth.org Tue Mar 9 14:14:47 2004 From: Jax at arangoth.org (Jax) Date: Tue, 9 Mar 2004 20:14:47 -0000 Subject: [Royal Guard] Guards? Pairs? Um.. no. References: Message-ID: <001901c40613$2ba0f2d0$0200a8c0@LAPTOP> I have already mentioned this to Igor but just in case anyone else misread any of the postings. No one has said anything about compulsory pairings of guards. ^^ What has been discussed here is giving people the information of new recruits in case they want to -volunteer- to play with them and broaden their rp horizons. No need for anyone to panic or anything. ;) Jaxy ----- Original Message ----- From: Igor Kossov To: Royalguard at arangoth.org Sent: Tuesday, March 09, 2004 8:02 PM Subject: [Royal Guard] Guards? Pairs? Um.. no. I very strongly protest against pairing up of guards. It's childish and it will detract from the guards' individuality and effectiveness. Not all people are all happy to go and deal with someone else while on the job, and my two characters are a testament to that. If you do go ahead with the pairings, my request is to keep Magnar Torwegg and Ter'im'iid the Githzerai out of it. Thanks. ------------------------------------------------------------------------------ Get business advice and resources to improve your work life, from bCentral. ------------------------------------------------------------------------------ _______________________________________________ Royalguard mailing list Royalguard at arangoth.org http://arangoth.org/mailman/listinfo/royalguard_arangoth.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From lerockeurblanc at hotmail.com Tue Mar 9 15:49:35 2004 From: lerockeurblanc at hotmail.com (Franky Bob) Date: Tue, 09 Mar 2004 21:49:35 +0000 Subject: [Royal Guard] The pairing up ordeal Message-ID: Sure some guards are best alone, and others partnered. Both of mine would be good in pairing. Leon offers the strong offense, which would make an excellent partner for a muscled-elf with green spots and twin kukri knives, so there ya go Kel :P. As for Odion, he's a mage as far as it goes, but not quite a support-type of mage. Any fighter, or perhaps any other mage be it offensive or supportive would be good with him. _________________________________________________________________ MSN Messenger : discutez en direct avec vos amis ! http://www.msn.fr/msger/default.asp From jaydan_wilde at hotmail.com Wed Mar 10 03:45:01 2004 From: jaydan_wilde at hotmail.com (Jaydan Wilde) Date: Wed, 10 Mar 2004 09:45:01 +0000 Subject: [Royal Guard] The pairing up ordeal - 2pence/ 2cents worth Message-ID: I might as well add my two pence worth <<2 cents worth whatever ;) >> I think that perhaps there should be a 'sign-up' board or something under the guards area of the website... this could mean that guard muns wanting to be paired could 'sign-up' to this and be able to get the names of other recruits/guards who wish to be paired. I do think this is a valuable exercise , as new recruits who want to be included sometimes dont know how do start off. I also understand that some of the more experienced guards may still want to patrol by themselves... and thats fine, each to their own I say. However this would definately add another facet to the BlkDragon RP Experience ;) especially as more people are getting involved with the guard, an area of the Drachean community services which has been slightly lacking in force until more recently. (no one wanted to play a guard openly in the Inn cause all they got was shit and no respect :P) My guard Char James Rigelle would be happily paired up with another, either recruit or more experienced... Jay x ------------------------------------------ Evil has left the building... >From: "Franky Bob" >Reply-To: Arangoth's Royal Guard >To: Royalguard at arangoth.org >Subject: [Royal Guard] The pairing up ordeal >Date: Tue, 09 Mar 2004 21:49:35 +0000 > >Sure some guards are best alone, and others partnered. Both of mine would >be good in pairing. Leon offers the strong offense, which would make an >excellent partner for a muscled-elf with green spots and twin kukri knives, >so there ya go Kel :P. As for Odion, he's a mage as far as it goes, but not >quite a support-type of mage. Any fighter, or perhaps any other mage be it >offensive or supportive would be good with him. > >_________________________________________________________________ >MSN Messenger : discutez en direct avec vos amis ! >http://www.msn.fr/msger/default.asp > > >_______________________________________________ >Royalguard mailing list >Royalguard at arangoth.org >http://arangoth.org/mailman/listinfo/royalguard_arangoth.org _________________________________________________________________ Tired of 56k? Get a FREE BT Broadband connection http://www.msn.co.uk/specials/btbroadband From tarmawolf at hotmail.com Wed Mar 10 17:04:52 2004 From: tarmawolf at hotmail.com (Sinner or Saint) Date: Wed, 10 Mar 2004 17:04:52 -0600 Subject: [Royal Guard] My suggestion... Message-ID: It just occured to me, as I was speaking with Dan. When new people/characters (but more along the lines of new muns...) request to have one of their characters become a guard, perhaps a sort of informal inquiry to other guard muns should be made? Those who'ce been around for a bit, perhaps? Seems here lately people have been requesting to become guards who, well, frankly, suck big time. Shitty RPers, god moding types, etc. I think before someone "new" becomes a guard, perhaps other, loger established guard muns should be asked. That way if the person is not guard material, for whatever reason, it could be brought to light. My two cents =) Suz _________________________________________________________________ Get business advice and resources to improve your work life, from bCentral. http://special.msn.com/bcentral/loudclear.armx From dan at arangoth.org Wed Mar 10 18:26:53 2004 From: dan at arangoth.org (Dan) Date: Wed, 10 Mar 2004 19:26:53 -0500 Subject: [Royal Guard] My suggestion... In-Reply-To: References: Message-ID: <404FB24D.6010201@arangoth.org> I already do something of this sort informally when somebody I don't know well is applying, to try to get a sense for how he or she RPs. However, I don't agree with this suggestion for a couple of reasons. 1. Just about everybody was a shitty RPer at one point or another. I know I did some stuff I'd rather forget about when I was a newbie. Being in the Guard can be a valuable opportunity to help people improve. And if the person doesn't work out, that's what the recruit period is for. If someone doesn't work out, he or she can always be terminated during the recruit period. 2. I don't like making judgements influenced too heavily by OOC knowledge. I certainly like to go into more detail about a character's background than somebody might find out in a strictly IC process, but I don't like rejecting applications strictly for OOC reasons. And, as a channel op, it's my job to encourage RP, and telling people that they can't be a guard because they suck at RPing isn't in the spirit of what I ought to be doing. That's not to say that I'll green light just anybody, however. There's a big difference between rejecting an application because the character is ridiculously overpowered or an inappropriate candidate for the guard and rejecting a character because I don't like the mun or the way he or she RPs. I'd rather give somebody a chance and find out that they don't work out than tell somebody to get lost right out of hand. From dan at arangoth.org Wed Mar 10 19:16:22 2004 From: dan at arangoth.org (Dan) Date: Wed, 10 Mar 2004 20:16:22 -0500 Subject: [Royal Guard] Promotions! Message-ID: <404FBDE6.5010006@arangoth.org> This is the first of several emails I plan to get out in the next few days, now that I'm somewhat recovered from my recent work shifts. After careful consideration, I've filled the two vacant Commander's posts and made promotions all along the line. This is the most current roster (also on the channel site), and is correct as far as I'm aware. If I've made any mistakes or left anyone out, please email me so I can fix it. Asterisks denote new ranks. Captain of the Guard: Lucius von Stahl Commanders: Maitayna Roche (Main Guardhouse)* Zesstra Rikneuth (Wharf Garrison)* Arms-Lieutenant/Spell-Lieutenant Sune Kadmos Aniki Greywood Kellan von Stahl* Amarcia Rellinstaf Cirion Duraile Arms-Sergeant/Spell-Sergeant Magnar Torwegg Makaiki Tierant Darkblight Thorn Brightblade* Karyn Redfeather Quetzocal Son Isslith Arms-Corporal/Spell-Corporal Ter`im`iid the Githzerai* Kane Jhinn* Brason Spyre Odion Tsekani Lachlan Brewer Art Harlow* Armsman/Spellcaster: Leon De Graunce Kirin`Arnise James Rigell Xaq Kukri Arms-Recruit/Spell-Recruit Tejene Gathai Merin Bithsbane Tobian Darklaw Resolute Saslyn'nae Trystin Ryu ADMIN ROSTER: LIEUTENANTS: Asper Sarmapiral Akien Cranth SERGEANTS: CORPORALS: Arciana Wolfskill Cress Sierra Ailsa Marks Garlthik Na Tala NON-OFFICERS: Ayat Xieaj D`Mon Do Aldeon Faerdela Kirogawa James Kestra K'ndra Lemi Aglossius - Healer Methaens Howan Nero Myuu Raurelilareon Ryuu Tosu-Vei Xiana Xoushon Zikh From tarmawolf at hotmail.com Wed Mar 10 20:15:30 2004 From: tarmawolf at hotmail.com (Sinner or Saint) Date: Wed, 10 Mar 2004 20:15:30 -0600 Subject: [Royal Guard] My suggestion... Message-ID: That's what I meant, more or less. Like, the Tobian thing... the character itself is icky from what I've seen. Suz _________________________________________________________________ FREE pop-up blocking with the new MSN Toolbar ? get it now! http://clk.atdmt.com/AVE/go/onm00200415ave/direct/01/ From chriscrookston at hotmail.com Wed Mar 10 21:46:00 2004 From: chriscrookston at hotmail.com (Christopher Crookston) Date: Wed, 10 Mar 2004 20:46:00 -0700 Subject: [Royal Guard] My suggestion... Message-ID: I figure I'll put in my two cents about this. Being new to the guard, I think it's a great opportunity to put an authority within the channel. Yes I know there are a lot of GodPC'ers out there but with the less active guards I see, perhaps it encourages this sort of act. Perhaps if there were more activie guards that frequent the BDI, it would give a sense of order instead of chaos. A lot people I hear all the time complain about the fights and moving it to another channel (directed by the op's) is a great idea. Pairing up people shouldn't be forced. Perhaps OOCwise if you get two guards together on a patrol, coodles for them. So I would suggest more active guards that come into the BDI. I think playing a guard is fun and it adds a sense to the BDI of realism of local authority. Perhaps maybe more investigations under plot could be used as well. That way you have guards questioning local patrons of current events. Give the player/s a feel that there is something serious going on. Should I help with information or trick the guard into one thing, etc. So that way you don't see posts on the boards about what's going on. Instead, bring it to the characters. _________________________________________________________________ One-click access to Hotmail from any Web page ? download MSN Toolbar now! http://clk.atdmt.com/AVE/go/onm00200413ave/direct/01/ From vhaeraunlover at hotmail.com Wed Mar 10 22:58:52 2004 From: vhaeraunlover at hotmail.com (The Valheru) Date: Thu, 11 Mar 2004 17:58:52 +1300 Subject: [Royal Guard] A note to Captain Von Stahl Message-ID: A hastily penned note, lacking the usual fancy seals and suchforth, "Captain Von Stahl, Apparently, there is a vampire by the name of Katarn prowling the streets of Drache, particularly the Black Dragon, just incase your boys and girls have an urge to lynch something. As far as I know, he has not yet been caught feeding, but still interesting, no? Enjoy, Takani of the Chancellery." _________________________________________________________________ Surf the net and talk on the phone with Xtra JetStream @ http://xtra.co.nz/jetstream From cammi at vnet.net Thu Mar 11 21:04:46 2004 From: cammi at vnet.net (carmella munday) Date: Thu, 11 Mar 2004 22:04:46 -0500 Subject: [Royal Guard] Report to the Royal Guard Message-ID: <001201c407de$c912c080$5e1652a6@cammi> On my way to the inn this evening I found my senses flooded with the smell of blood. I approached a crowd around a young lady named Aine that was bleeding profusely....After she came too I questioned her to what had happened to her and she stated she had been attacked by a reptilian man about 8ft tall (aka Jasthyr descript here) It is said this man is very dangerous and is to be reguarded cautiously, he is wanted for attempted murder as the woman almost died due to his attack. Another said the creature was wearing armor with a blade attached to his tail....I am ordering extra guards to patrol the area between the inn and the market place, due to the area the woman was attacked by said creature.. to keep an eye out for this creature and bring him in for sentencing when found....Also the inn should be carefully watched as well as he may be patroling for more victims. Signed Maitayna Roche "Commander" Main Guardhouse -------------- next part -------------- An HTML attachment was scrubbed... URL: From harvest_wind at hotmail.com Fri Mar 12 11:25:05 2004 From: harvest_wind at hotmail.com (Igor Kossov) Date: Fri, 12 Mar 2004 12:25:05 -0500 Subject: [Royal Guard] Royal guards Message-ID: An HTML attachment was scrubbed... URL: From ladyraeth at yahoo.com Sat Mar 13 01:26:38 2004 From: ladyraeth at yahoo.com (Shallin Mitchell) Date: Fri, 12 Mar 2004 23:26:38 -0800 (PST) Subject: [Royal Guard] Tobian absent from work Message-ID: <20040313072638.39257.qmail@web20507.mail.yahoo.com> Tobian will not be showing up for duty in the morning In the snow outside the inn, there are signs of scuff, a rolled up parchment with a stamp on it, (Tobian's old bounty hunter license kept on him out of habit) and his sword is tossed a good 15 ft away. There are no signs of tobian, but there are splotched of blood in the snow, and what looks to be a body drag in the snow, where Tobian was dragged, and than it just suddenly stops as though he disapeared. a good Samuritan turne din the papers, and reported what he saw, recognizing the symbol on the scroll as being from the captain of the guard. (I believe thats who gave out the liscneses) __________________________________ Do you Yahoo!? Yahoo! Mail - More reliable, more storage, less spam http://mail.yahoo.com From Jax at arangoth.org Sat Mar 13 05:30:39 2004 From: Jax at arangoth.org (Jax) Date: Sat, 13 Mar 2004 11:30:39 -0000 Subject: [Royal Guard] Pairing Message-ID: <000a01c408ee$9d0a40b0$0200a8c0@LAPTOP> As I've already explained before, and most people seem to understand, the concept of pairing up guards is a suggestion people -might- like to -volunteer- to. The whole thread at the moment is just kicking around ideas to make guard rp more fun, particularly for those who want to have more interaction with other guards. People need to understand that no one is ever going to force anyone else to play something they abhor. The idea is to enhance the fun and not to spoil it. As to the idea that role playing a few patrols with another guard for fun inhibits one playing when the other is not around, this has never prevented anyone before who have teamed up on their own. I have never seen a pair of rp 'partners' who were joined like siamese twins and I've seen a few pairings in BDI. Even the infamous non guard team of Lex Kaisa and Jinnai Halfmoor weren't joined at the hip and enjoyed play alone with many others. My own recruit Tejene pairs up with Merin because the mun and I have fun playing together and make up our own npc adventures when nothing is going on that needs a guard but I have played her in the inn alone without any difficulty. (I seem to remember a monkey and a Magistrate stabber -eyes Scarbie and Pete-). I would enjoy going on patrol with any other guard who wanted to, now and then, it would give Merin and Tejene things to discuss and a different perspective. Merin mun might not enjoy it (I can't speak for him) but the point is if we talk about it and know what people want to do, then it makes it easier to interact rather than everyone just going along in their own insular world. Jaxy ;) -------------- next part -------------- An HTML attachment was scrubbed... URL: From jaydan_wilde at hotmail.com Sat Mar 13 05:48:44 2004 From: jaydan_wilde at hotmail.com (Jaydan Wilde) Date: Sat, 13 Mar 2004 11:48:44 +0000 Subject: [Royal Guard] Pairing Message-ID: My personal thoughts upon this whole 'pairing' matter are: 1)We are talking about 'pairing' not 'partnering'.... there is a difference believe it or not. Pairing is a one-off (or few more-off if wanted). It isnt saying that you and you are now partners and must act as such. I think this has been taking the wrong way if we are suggesting that guards be 'partnered' for the duration of their guard employment. 2) As has been said many many times, this is totally voluntary, and also is still in the 'discussion' phase... this is not something that is going to be enforced, dont worry. There are probably loads of guard muns out their who love their 'lone wolf' routine, and thats great, it builds character.... but going out with another guard, if a mun so chooses, can also build character (especially if they are new to the guards and want to know how it all works etc). This 'pairing' can be used once or twice like a mentoring program, or if the muns themselves want (as Tejene and Merin muns have) they can carry it on to be more permanent. It will be a way to give people a wider choice, they can perhaps get to roleplay with different people, people they never knew before, make new friends... new plotlines.. I can certainly understand Igor's comment about characters not wanting to play without their 'partners', however we arent treating this as 'partners' these are generally going to be one-off pairings, that can develope or not depending upon the muns. Jay xx ------------------------------------------ Evil has left the building... _________________________________________________________________ Express yourself with cool new emoticons http://www.msn.co.uk/specials/myemo From reglaliar at shaw.ca Sat Mar 13 23:20:45 2004 From: reglaliar at shaw.ca (Raymond Wilson) Date: Sat, 13 Mar 2004 22:20:45 -0700 Subject: [Royal Guard] Xaq reporting Message-ID: <13b82ae13b6349.13b634913b82ae@shaw.ca> This report filed Saturday March 12. || Forgive my lack of calander knowledge. || This evening I found a scene in front of the Inn, consisting of Amalthia, Dreadyn, Rixx, Katarn and another. (he describes them all and the other was Wyatt) Katarn was in combat with Wyatt and Rixx appeared to be under Katarn's contol. Katarn appears to have become a vampire, and as I fought with him he moved with inhuman speed, and Rixx moved similarly, although his face appeared blank. I managed to escape unscathed. Katarn wore armor that my crossbow bolts couldn't penetrate. (I believe that last part is close to impossible but whatever.) I accosted him because I know he was wanted for questioning and trouble seems to be created by him. A nicley penned three letter signature, Xaq || For the record, Xaq has never won a fight with another PC :) || Boycott Shampoo! Use Real Poo! What's with all the sham From jdstrausse at earthlink.net Sun Mar 14 15:01:17 2004 From: jdstrausse at earthlink.net (JD) Date: Sun, 14 Mar 2004 15:01:17 -0600 Subject: [Royal Guard] WANTED: Updated Bounty List References: Message-ID: <03cb01c40a07$7fa27aa0$f8994a43@Dixie> WANTED BY THE REALM: (*Denotes a new or updated bounty) Er|k Dovestar for Murder, Kidnapping, Vampirism etc. Reward: 1000 crowns, completely dead. Lytia Seward for Treason, Kidnapping, Extortion, Conspiracy etc. Reward: 1000 crowns, alive. (Description of Daray / Ender) for Assault of a Crown Official etc. Reward: 500 crowns, completely dead. *Katarn for Mind Rape, Assault of a Crown Official, Vampirism etc. Reward: 400 crowns, completely dead. *(Description of Scourge) for Assault of a Crown Official etc. Reward: 375 crowns, dead or alive. *(Description of Pardus) for Assault of a Crown Official, Vampirism etc. Reward: 350 crowns, completely dead. (Description of Alathar) for Banditry and Assault of a Crown Official. Reward: 250 crowns, dead or alive. Any vampire or demon. Reward: 200 crowns, completely dead. (Description of Cryogenic) for Assault of a Crown Official and Vampirism. Reward: 200 crowns, dead. *Dark Angyl for Assault and Disobeying a Crown Official. Reward: 200 crowns, dead or alive. *Any information leading to the arrest of the person or persons responsible for the murder of a young, blonde woman with a tattooed right hand. Her body was found in the vicinity of the Mingit Bridge. Reward: 100 crowns. (Description of Damur`Redblade) for Assault of a Crown Official. Reward: 100 crowns, dead or alive. (Description of Delusion) for Assault of a Crown Official. Reward: 100 crowns, dead or alive. (Description of Syrus`Valiadryn) for Assault of a Crown Official. Reward: 100 crowns, dead or alive. (Description of Theodrich`Valiadryn) for Assault of a Crown Official. Reward: 100 crowns, dead or alive. (Description of Tyouk) for Assault of a Crown Official. Reward: 100 crowns, dead or alive. (Description of Snowtail) for Assault. Reward: 50 crowns, alive. Any information leading to the destruction of a vampire or demon. Reward 50 crowns. Reward will be tendered to the person or persons delivering the fugitive or, in cases where the fugitive is wanted "dead or alive" or "completely dead," the fugitive's head or fangs to the guardhouse. --JD From jdstrausse at earthlink.net Sun Mar 14 16:49:16 2004 From: jdstrausse at earthlink.net (JD) Date: Sun, 14 Mar 2004 16:49:16 -0600 Subject: [Royal Guard] Unto Marcion ul-Fenduth ul-Arduin Tagran Aldenbar, Lord Chancellor of Arangoth.... References: <01cd01c4009f$c8b7df30$aa994a43@Dixie> <40455F84.9090601@arangoth.org> Message-ID: <071a01c40a16$95029830$f8994a43@Dixie> UNTO MARCION UL-FENDUTH UL-ARDUIN TAGRAN ALDENBAR, LORD CHANCELLOR OF ARANGOTH: I have questioned Magistrate Lyon and she has admitted to fraternizing with a vampire, Tertius Seneca. Seneca was Magistrate Lyon's son's guardian and followed him here to Drache. Magistrate Lyon allowed Seneca to feed from her while he was in the city. Exactly how long Seneca remained in Drache is not yet known, but Magistrate Lyon believes he fled the city shortly after she admonished him to leave or be destroyed. It is my recommendation that Magistrate Lyon be suspended pending the judgment of her peers. I am aware that you alone have the authority to hire and dismiss the realm's magistrates, but I would ask you to allow us to police our own in this matter and dismiss at our recommendation, and I can say with all certainty that we will recommend Magistrate Lyon be dismissed. Allowing the magistrates to decide Magistrate Lyon's fate as a body will allow her the fairest possible hearing, prevent you or I from being labeled witch hunters, and function as a Chancellery-wide cautionary tale about the perils of involving oneself with the undead. Also, I believe this matter is far too important to keep from my fellows; Magistrate Lyon's actions, had they been discovered by the Royal Guard or the city's scandal sheets, would have indicted us all. I await your word, Abraxas ul-Bralk Caros Magistrate of the Realm --JD From lerockeurblanc at hotmail.com Sun Mar 14 18:45:41 2004 From: lerockeurblanc at hotmail.com (Franky Bob) Date: Mon, 15 Mar 2004 00:45:41 +0000 Subject: [Royal Guard] A head. Message-ID: A young guard at the desk this evening received a surprising parcel from one of Diego Cresenciano's son, a nobleman of the city, and said son went by the name of Blayze. The man left before the parcel could be opened, and within was revealed the head of Katarn, fangless. Diego was known in the past for dealing with vampires, and it seems his son has taken the family tradition at hand. _________________________________________________________________ MSN Messenger : discutez en direct avec vos amis ! http://www.msn.fr/msger/default.asp From dan at arangoth.org Mon Mar 15 18:33:13 2004 From: dan at arangoth.org (Dan) Date: Mon, 15 Mar 2004 19:33:13 -0500 Subject: [Royal Guard] Unto Marcion ul-Fenduth ul-Arduin Tagran Aldenbar, Lord Chancellor of Arangoth.... In-Reply-To: <071a01c40a16$95029830$f8994a43@Dixie> References: <01cd01c4009f$c8b7df30$aa994a43@Dixie> <40455F84.9090601@arangoth.org> <071a01c40a16$95029830$f8994a43@Dixie> Message-ID: <40564B49.8070702@arangoth.org> Unto all Magistrates of the Crown: I am both shocked and dismayed by the news that Magistrate Ketara Lyon has admitted to allowing a vampire to feed from her willingly. The sole bright spot in this repulsive turn of events is that the matter was brought to my attention by another magistrate, rather than the headlines of the city's scandal rags. At the recommendation of Magistrate Caros, I am suspending Magistrate Lyon from duty effective immediately pending a review of the matter by her fellow Magistrates. I ask you therefore to confer with one another, and tender me a recommendation on how best to address this situation. Attached you will find a copy of Magistrate Caros' findings from his conversation with Magistrate Lyon. Me enxenim, Marcion ul-Fenduth Tagran Aldenbar Lord Chancellor of Arangoth 15. III. 474. [Seal affixed] ------------------------- Attachment: I have questioned Magistrate Lyon and she has admitted to fraternizing with a vampire, Tertius Seneca. Seneca was Magistrate Lyon's son's guardian and followed him here to Drache. Magistrate Lyon allowed Seneca to feed from her while he was in the city. Exactly how long Seneca remained in Drache is not yet known, but Magistrate Lyon believes he fled the city shortly after she admonished him to leave or be destroyed. From mrbiggs at sympatico.ca Tue Mar 16 22:54:23 2004 From: mrbiggs at sympatico.ca (Joseph Biggs) Date: Tue, 16 Mar 2004 23:54:23 -0500 Subject: [Royal Guard] Guard Report Message-ID: <000801c40bdb$eaad8440$02b8fea9@josephb1qrqy2z> Official report dictated by one Arms Sergeant Karyn Redfeather at the Royal University I apologize for the delay of this report but it will be quick and simple.. Last eve while I was present and on duty at the blackdragon inn I witnessed a scuffle ensuing between a woman and an intelligent tiger who went by the name of Solar..After warning to cease their activities the scuffle ended but Solar then proceeded to let loose with bolts of magic at a faery patron and deliberately attempted to consume her in my presence... He was arrested with no difficulty and the fae was unharmed and consequently disappeared..Solar was brought to a cell and as he had no money to pay the fine for assault I recommend to the preciding magistrate a punishment of no more or less than three days labor at the orphanage to teach the children the knowledge of what a big cat is..A humbling lesson in nature if you will I have no more to report. Arms SErgeant Karyn Redfeather -------------- next part -------------- An HTML attachment was scrubbed... URL: From lerockeurblanc at hotmail.com Wed Mar 17 15:31:45 2004 From: lerockeurblanc at hotmail.com (Franky Bob) Date: Wed, 17 Mar 2004 21:31:45 +0000 Subject: [Royal Guard] Concerning Solar Message-ID: The report was scribed by Spell-Corporal Tsekani: Having read the report of a certain Karyn Redfeather, I am shocked to hear of her suggested punishment, said tiger is a very close allie to the demon Jah Kahn himself, bringing such tiger before a band of children will most likely result in a total slaughter. Solar is adept in magical ways, and I assume in psychic as well, Psi-dampners and Null-magic shackles should be applied to him immediately. Odion Tsekani _________________________________________________________________ MSN Messenger : discutez en direct avec vos amis ! http://www.msn.fr/msger/default.asp From usagi1st at hotmail.com Thu Mar 18 04:24:25 2004 From: usagi1st at hotmail.com (Kel Russell) Date: Thu, 18 Mar 2004 10:24:25 +0000 Subject: [Royal Guard] Close, but no cigar. A report and a finding. Message-ID: *Scrawled in horrid common is Lachlan Brewer's report. The Spell-corporal's words are as follows, only in better writing.* I was summoned to the BlkDragon by Dulcina this morning at no less than half-past four of the o'clock. A disturbance in the inn by the one called Scourge. He said his name and I have committed it to memory. He was covered, at first, in heavy black robes, which are included in the report, as they'd been mostly burned off of his body. Apparently, he'd attacked someone in the inn, and when I got there, he decided to flee out the window. I managed to hit him with some magic missiles before he plummetted out of said window. I got outside and he threw some bolts at me. One missed and one sliced across my arm. The bolts are included with the report. ((*Two small black bolts, armor peircing tips speed towards the lawdog's arms, they are smaller then crossbow bolts and featherless*)) The robes had been burned from him by my use of Fire Lance. A description of him without his robes is as follows. ((* the lances tear through his robes catching them aflame, but scourge isnt in them anymore...He is now about 3 feet to the left, he is dressed now in black leathers, red straps covering his leather pants...His large, leathery, blood red wings can be seen clearly now...covering his lower legs and forearms are blood red arm/leg guards...They are bulkier then normal guards, as they hold gnomish contraptions inside them...*)) I intercepted the apparent wire with a dagger, which he lobbed back at me, and it hit the same arm as his bolt had. I got my dagger back, though. He proceeded to throw three small glass balls that were a distinct yellow colour, of which I chide myself for not knowing what they were. I had loosed an Acid Orb at him and they clashed. The acid sprayed and the marbles exploded into a severe light. After which he flew away. I will try even harder next time to apprehend his miscreant! Signed, Lachlan Brewer Spell-Corporal -------------------- The Fight: * Scourge` lands outsid,e he rolls on the ground comming to his feet once more facing the window...Ah lawdogs, so predictable, always trying to capture there crook at all costs...He waits, as soon as he sees Lachlan near the window he snaps his hands forward...Two small black bolts, armor peircing tips speed towards the lawdog's arms, they are smaller then crossbow bolts and featherless She's not wearing armour; it impedes casting of spells. She does have Mage Armour, though, as per the norm. What she wouldn't give for her Meat Shield again right now as one of the bolts whizzes past her ear, the other one scraping over her upper arm. The one not holding the staff. Dropping out of the window, she looses another five-bolt volley of magic. * Scourge` cartwheels to the side, he gets about halfway through his cartwheel before he get splowed in the chest by one of the magic missles...He falls back on his ass, looking alittle shocked before flipping to his feet Very cagey lawdog...So, how much is on my head now? "Not enough to make you think you're hotter'n Woolly's stomach juices." He's lucky she's not used the yellow diamond on the staff. Very lucky. She might resort to it, but not quite yet. Flipping it, she brings it down and touches one of the ruby drops in the rays of the sun, loosing a spray of fire lances at Scourge. Ice lance + elemental substitution. ACTION eyes widen, a blink of a eye is all it takes, the lances tear through his robes catching them aflame, but scourge isnt in them anymore...He is now about 3 feet to the left, he is dressed now in black leathers, red straps covering his leather pants...His large, leathery, blood red wings can be seen clearly now...covering his lower legs and forearms are blood red arm/leg guards...They are bulkier then normal guards, as they hold gnomish contraptions inside them...That wasnt nice! he snaps his right hand forward, a long, very thin razor wire snaps from the armguard towards Lachlan, its weighted on the end to aid in its purpose...The purpose is of course to wrap around limbs and the such The dagger is whipped out as he snaps his hand forward, hurling it at whatever it was she couldn't see zooming toward her. If it works, the razor wire would wrap around the dagger instead, and Lachlan would be free to retreat a few feet. * Scourge` grins, the wire does indeed wrap around the dagger, he snaps his hand back, then forward again...The wire snaps back over his shoulder, then suddenly snaps forward launching the dagger back at the mage...This was a mere distraction, his free hnad slides into his robes before flicking towards her...Three small glass balls fly at her, each is no bigger then a marble, each is the color of a bright yellow lemon When he'd whipped back the dagger, another gem is touched, releasing a large orb of something green ... a sickly green .. noxious and venomous. Acid Orb. Being her own dagger, and not magical, she doesn't care when it slices across her arm, just below where the bolt did earlier. It wouldn't do anything. Hence, the Acid Orb and the small glass marbles hit each other. What happens? * Scourge` laughs and dances lef then right Doot doot dooooooooo...Welcome to hell, i'll be your guide, you can call me Socurge or Death, your choice...He snaps his gaze down suddenly, as soon as the marbles hit the acidcloud they shatter, and a extremly bright light fills a 10 foot cubic area... Pain. Lots of pain. When the bright light fills the area, Lachlan's hand accidentally slams into three of the gems at once. A spray of razor-sharp needles rockets toward Scourge, followed closely by a fireball, and finally three ice lances. She staggers back, throwing her hand up over her eyes. * Scourge` wings snap open, the pump once and he lifts from the ground...The razorsharp needles porcupine his legs, he laughs hiding his pain, another pump and he is higher up itno the air, nearing the clouds She wouldn't be recovering from the light anytime in the next three seconds, and she wipes furiously at her eyes, praying softly to Lathander. A dome of light encases her, forming a sort of shell to keep her from harm. Scourge can almost see the holy sigil of Lathander (a bejeweled sunrise) plastered on the dome. Lawdog, oh lawdog, you came and took my beans from me! he laughs as he sings soaring ever higher, he has once more escaped the cuffs of the law... "Next time I'll skin his scaly ass and use it for gods-damned boots." She squints upward through the dome before loping toward the guardhouse. --------------- OOC: Scourge-mun asked me what Scourge's punishment would be for the charges of Assault upon a Crown Official should his character get caught? I spoke with Scourge-mun and he seems willing to be captured, but not killed. He was all-too-happy to fight my guard, too. And he took hits. My fight with him went well, I think, and he wasn't rude in the least. Ta. Kel _________________________________________________________________ MSN Toolbar provides one-click access to Hotmail from any Web page ? FREE download! http://clk.atdmt.com/AVE/go/onm00200413ave/direct/01/ From usagi1st at hotmail.com Thu Mar 18 04:27:12 2004 From: usagi1st at hotmail.com (Kel Russell) Date: Thu, 18 Mar 2004 10:27:12 +0000 Subject: [Royal Guard] Addition Message-ID: A man was antagonising Scourge while in the Inn, egging him on, so to speak. (*insert description of Infernis*) I am unsure if a fellow (insert description of Ratt here) was involved, but he disappeared after tracing a rune, and Scourge started to vanish, but did not. It was after that, that I cast a spell to prevent any further teleportation within the inn for four hours. -Lachlan _________________________________________________________________ FREE pop-up blocking with the new MSN Toolbar ? get it now! http://clk.atdmt.com/AVE/go/onm00200415ave/direct/01/ From dan at arangoth.org Thu Mar 18 22:32:16 2004 From: dan at arangoth.org (Dan) Date: Thu, 18 Mar 2004 23:32:16 -0500 Subject: [Royal Guard] Re: BDI> Tethered In-Reply-To: References: Message-ID: <405A77D0.2040706@arangoth.org> Unto Spell-Corporals Ter`im`iid and Lachlan Brewer: Late last night, an unknown woman who was shackled and gagged was found at the King's Inn and brought to the guardhouse. There seems to be some magical property to these bindings, as it has proven impossible to remove them by ordinary methods. Corporal Brewer, examine the bindings and determine the nature of the enchantment, and if possible, remove them. Corporal Ter`im`iid, attempt to make contact with the woman's mind, and see if she knows anything about her present situation that can aid us in freeing her before she starves to death. She can be found in the Guardhouse infirmary. Please keep me informed of your progress. Me enxenim, Lucius von Stahl Captain of the Royal Guard 18. III. 474. (The email address of the tethered woman's mun rose_urikai at hotmail.com if you'd like to contact her for information for ML posts or arrange a scene.) From mrbiggs at sympatico.ca Thu Mar 18 22:58:25 2004 From: mrbiggs at sympatico.ca (Joseph Biggs) Date: Thu, 18 Mar 2004 23:58:25 -0500 Subject: [Royal Guard] Concerning Solar Message-ID: <000c01c40d6e$d01817a0$02b8fea9@josephb1qrqy2z> As dictated by one ARms Sergeant Karyn Redfeather and scribed at the Royal University and addressed to Captain Von Stahl and Spell Corporal Tsekani. Concerning my arrest and subsequent recommendation of punishment for one being, namely Solar, I find that should i have had previous knowledge of his association with Jah Kahn I would not have recommended such action.. Personally I do not care if the Spell Corporal is shocked or mispleased with my actions as I did what I deemed best at the time..Again should I have had the knowledge of the criminal that I apparently did not, then he would still be incarcerated..And I have overseen myself that he has done no harm to any of the children at the orphanage.. Should there be any further problem with this matter I am certain I will be addressed about it. Arms Sergeant Karyn Redfeather. -------------- next part -------------- An HTML attachment was scrubbed... URL: From schiavoj at netstorm.net Thu Mar 18 23:35:07 2004 From: schiavoj at netstorm.net (John Schiavo) Date: Thu, 18 Mar 2004 23:35:07 -0600 Subject: [Royal Guard] Bottle of Joy. Message-ID: <200403182335.AA67174740@netstorm.net> A seventeen year old boy/man comes into the guardhouse. In one hand, a bloody rag, appearantly used to clean off his face, which still had some residue of blood on it as well. In his other hand, a bottle of a red fluid, which seemed to bubble on its own. The cork is waxed shut. He speaks to whoever he can find, and leaves the bottle. For the record, his name is Skiran Chotel. He says the bottle was found in the inn, on the bartop. It popped off it's cork and began emmiting a red gas. He doesn't know the effects of the gas, but assumes it was a trap set by someone. He contained the gas, forcing it back into the bottle. This act, apparently, is the cause of the blood. Skiran knows nothing of who left it. As for the bottle itself: It is supposedly filled with enchanted lich's blood. When opened, the bottle released a red gas, as listed above. The gas has the scent of roses, however, it is quite poisonous. The poison would kill a man within twenty hours... And then cause him to rise, in the form of a zombie. None of this is actually known by Skiran, but it was mentioned OOC. Sorry for bothering all of you, but I figured if he was going to drop of the bottle, I might as well post it. From schiavoj at netstorm.net Fri Mar 19 01:56:18 2004 From: schiavoj at netstorm.net (John Schiavo) Date: Fri, 19 Mar 2004 01:56:18 -0600 Subject: [Royal Guard] Another mess, or two. Message-ID: <200403190156.AA167051574@netstorm.net> I typed up this entire report, then my email ate it, rather then sending it. So, here is the condenced version: "I entered the Black Dragon Inn this evening, to find yet another fight. A man, who later identified himself as Ragas for the explicit purpose of this report, attacked another man who's name I do not know, . He threw some form of explosive device, which caused flames and sent out shrapnel. The victim was relatively unharmed. Ragas drew a weapon. At this point, I was crossing the inn and issued words of warning. A single blow was made, intended to neuter the man, but instead only cut his shirt. I warned again, and drew weapon. At this point, Ragas left. I would have followed, but I thought I would be of more use attending any potential injuries. The man has suffered relatively little injuries, and insisted he was perfectly fine. However, there was another victim. A small boy, named Doll, who turned out to be some form of flesh golem. He had been injured in an attempt to protect a Fae-Woman, Button, so I attempted to treat him. Many peices of shrapnel were pulled out, and while I went to fetch bandage from Dulcina, Button healed the golem. It wasn't traditional healing magics, as Doll was undead. Either some sort of black magic, or energy transferral. Don't know which. I bandaged Doll. At this point, Button came to me, concerned over a friend that she believed to be missing. Her friend's name is Raziqa, and she gave a very detailed description, . She believed her friend to have been abducted with the assistance of a man within the inn, , who she pointed out. I questioned this man. He gave no name when asked, but he provided many details. The woman seemed to have been abducted by some sort of creature, shade or lizard, earlier in the day. . He showed no remorse for the woman, but I think he had nothing to do with it. In humble service, Tierant Darkblight, Arms-Sergeant." There we go. Someone else can clean up the next mess, I've had my share, today. From dan at arangoth.org Fri Mar 19 09:00:18 2004 From: dan at arangoth.org (Dan) Date: Fri, 19 Mar 2004 10:00:18 -0500 Subject: [Royal Guard] Bottle of Joy. In-Reply-To: <200403182335.AA67174740@netstorm.net> References: <200403182335.AA67174740@netstorm.net> Message-ID: <405B0B02.8080207@arangoth.org> OOC note: I've always thought that liches, being animated corpses, wouldn't have any blood, but into the Royal Church vault with this stuff. This bottle was left in the inn by a character called BlackMage, played by Terri aka Tsukasa`Matatu/DevilishDally. Exposure to the gas is supposed to kill people and make them rise as undead in twenty four hours. I don't think anyone in the inn reacted to what the character was doing at the time for obvious reasons, but thank you for getting it out of circulation, John. From lerockeurblanc at hotmail.com Sat Mar 20 03:15:54 2004 From: lerockeurblanc at hotmail.com (Franky Bob) Date: Sat, 20 Mar 2004 09:15:54 +0000 Subject: [Royal Guard] Random attackings! Message-ID: Report filed by Leon DeGraunce (I'm on a roll tonight): A certain lass named Amalthia came up to me and reported an attack laid upon her and her friends, a certain few named Maedera, Doll and Wyatt. The creatures were of odd sort, an insect-faced one, and a zombie-like one with a touch that could render someone to sleep, . Said lass was aided by a female guard, which I never got her name, and the guard was said to have dissapeared in mid-battle. The two creatures had dragged Amalthia to the cemetery, which is where the battle took place. The creatures are still on the loose. Leon DeGraunce _________________________________________________________________ MSN Search, le moteur de recherche qui pense comme vous ! http://search.msn.fr/worldwide.asp From lerockeurblanc at hotmail.com Sat Mar 20 03:05:01 2004 From: lerockeurblanc at hotmail.com (Franky Bob) Date: Sat, 20 Mar 2004 09:05:01 +0000 Subject: [Royal Guard] More blood! Message-ID: Report was filed by Spell-casted Odion Tsekani: During my patrol, I heard a young boy at the inn call for a guard, and being near the chaotic place, I made haste. While near the door I encountered an invisible woman whom was retreating, as suspcious as she was, I tried to take her down, but she teleported away (quite cheesy) and I turned to the boy to deal with him. My suspicions were true, the woman used a vile of blood, similar in all ways to the one previously found, to poison a young lass, I took the lass into the barracks and gave her the proper carings, it seems her body negates magic effects, so it was harder to cure her, but I managed to bypass it. No traces of the poison were found when I was done, but it was mainly due to her strange nature. All in all, she is resting and will be questioned when completely rejuvenated. Odion Tsekani _________________________________________________________________ MSN Messenger : discutez en direct avec vos amis ! http://www.msn.fr/msger/default.asp From schiavoj at netstorm.net Sat Mar 20 18:04:52 2004 From: schiavoj at netstorm.net (John Schiavo) Date: Sat, 20 Mar 2004 18:04:52 -0600 Subject: [Royal Guard] More blood! Message-ID: <200403201804.AA268370214@netstorm.net> Just an OOC note about Odion's report: How, exactly, did Odion get a description of Random when she was invisible to begin with? Kinda hard to decribe an invisible woman, I'd think. The 'young boy' in question gave no description, if I'm not mistaken. I know we're suppose to catch the bad guys, but we shouldn't stretch the truth to do it. From lerockeurblanc at hotmail.com Sat Mar 20 21:54:21 2004 From: lerockeurblanc at hotmail.com (Franky Bob) Date: Sun, 21 Mar 2004 03:54:21 +0000 Subject: [Royal Guard] More blood! Message-ID: OOC note about John's questioning: Such has been explained a long time ago about Odion and his various tattoos, those about his eyes are shaped into the Eye of Haankhef (The Eye of Ra), bestowing the blessing of All Seeing Eye on both, thus he is able to see the Invisibile. If he -saw- someone cloaked under invisibility and added it to report, I figured it was enough, but there you have the details. >From: "John Schiavo" >Reply-To: schiavoj at netstorm.net,Arangoth's Royal Guard > >To: Arangoth's Royal Guard >Subject: Re: [Royal Guard] More blood! >Date: Sat, 20 Mar 2004 18:04:52 -0600 > >Just an OOC note about Odion's report: > >How, exactly, did Odion get a description of Random when she was invisible >to begin with? Kinda hard to decribe an invisible woman, I'd think. The >'young boy' in question gave no description, if I'm not mistaken. I know >we're suppose to catch the bad guys, but we shouldn't stretch the truth to >do it. > >_______________________________________________ >Royalguard mailing list >Royalguard at arangoth.org >http://arangoth.org/mailman/listinfo/royalguard_arangoth.org _________________________________________________________________ MSN Messenger : discutez en direct avec vos amis ! http://www.msn.fr/msger/default.asp From schiavoj at netstorm.net Sun Mar 21 20:06:33 2004 From: schiavoj at netstorm.net (John Schiavo) Date: Sun, 21 Mar 2004 20:06:33 -0600 Subject: [Royal Guard] More blood! Message-ID: <200403212006.AA757006438@netstorm.net> Thanks for the explination. Details like that can be so easily overlooked, a reminder is nice. From jdstrausse at earthlink.net Mon Mar 22 23:20:10 2004 From: jdstrausse at earthlink.net (JD) Date: Mon, 22 Mar 2004 23:20:10 -0600 Subject: [Royal Guard] Unto Lucius Von Stahl, Captain of the Royal Guard... Message-ID: <004701c41096$845fdbb0$5a9b4a43@Dixie> UNTO LUCIUS VON STAHL, CAPTAIN OF THE ROYAL GUARD: I have received a letter from Gerd ul-Alfrith Elgire, *Aptentrod of Valkthres, describing increased bandit activity along the northwestern reaches of the Darian River. Aptentrod Elgire's letter has been corroborated by several Kahlaharan horse traders of my acquaintance, who claim they were set upon by bandits on the Lurintheti-Netri road on their way to Drache. I have attached both Aptentrod Elgire's letter and the accounts of my Kahlaharan friends for your perusal. As I have yet to appoint a Lord Protector and the Border Watch, as a consequence of this early thaw, already has its hands full keeping the Assi on their side of the border, I order you to raise a force of Royal Guard and dispatch them to Valktres where they are to 1) secure the Lurintheti-Netri road, Valkthres, and Valktokat and 2) hunt down and capture or kill the bandits operating in the region. You or the deputy you charge with the conduct of this campaign will cede command to the Lord Protector upon his appointment. I expect that will happen sooner rather than later. Until that time, good luck and good hunting. Me enxenim, Nisa ul-Alathar Folvati Sithire of Southern Arangoth 22. III. 474. <*Seal affixed> *Aptentrod - Literally translated, it means "guard," but here it is the title for a sherrif or constable. *Seal affixed - The seal of the Sithire (Governor) is affixed by the Lord Privy Seal, who manages (and sometimes answers) the Sithire's correspondence--with the Sithire's consent, of course. The current Lord Privy Seal is my character, Branth ul-Alfrith Truxton. ;) In the future, if you see letters from the Sithire coming from my e-mail address, you can bet that it's Branth doing the writing at Nisa's (the Sithire's) request. --JD From reglaliar at shaw.ca Tue Mar 23 20:41:16 2004 From: reglaliar at shaw.ca (Raymond Wilson) Date: Tue, 23 Mar 2004 19:41:16 -0700 Subject: [Royal Guard] Death of Undead Message-ID: <1b160101b10b11.1b10b111b16010@shaw.ca> Xaq reporting. It seemed like the Guard reporting this event had only half his heart into reporting it. Today I came upon a would be corpse(Negren) beside the porch of the BDI. It seemed buried to the waist. A young man(Wolfram) disclosed that the warm corpse had been blown apart last night and he suspected it was undead. I suggested that we ought to cremate the body then and it leapt from the dirrt and then proceeded to melt into itself in some sort of final death. signed with nice penmanship, Xa From jdstrausse at earthlink.net Sun Mar 28 22:12:08 2004 From: jdstrausse at earthlink.net (JD) Date: Sun, 28 Mar 2004 22:12:08 -0600 Subject: [Royal Guard] WANTED: Updated Bounty List References: <03cb01c40a07$7fa27aa0$f8994a43@Dixie> Message-ID: <014801c41544$01c95e30$b9994a43@Dixie> WANTED BY THE REALM: (*Denotes a new or updated bounty) Er|k Dovestar for Murder, Kidnapping, Vampirism etc. Reward: 1000 crowns, completely dead. Lytia Seward for Treason, Kidnapping, Extortion, Conspiracy etc. Reward: 1000 crowns, alive. (Description of Daray / Ender) for Assault of a Crown Official etc. Reward: 500 crowns, completely dead. *(Description of Scourge) for Assault of a Crown Official etc. Reward: 500 crowns, dead or alive. Katarn for Mind Rape, Assault of a Crown Official, Vampirism etc. Reward: 400 crowns, completely dead. (Description of Pardus) for Assault of a Crown Official, Vampirism etc. Reward: 350 crowns, completely dead. *(Description of Memories) for Kidnapping and Assault. Reward: 300 crowns, alive. (Description of Alathar) for Banditry and Assault of a Crown Official. Reward: 250 crowns, dead or alive. Any vampire or demon. Reward: 200 crowns, completely dead. (Description of Cryogenic) for Assault of a Crown Official and Vampirism. Reward: 200 crowns, dead. Dark Angyl for Assault and Disobeying a Crown Official. Reward: 200 crowns, dead or alive. Any information leading to the arrest of the person or persons responsible for the murder of a young, blonde woman with a tattooed right hand. Her body was found in the vicinity of the Mingit Bridge. Reward: 100 crowns. (Description of Damur`Redblade) for Assault of a Crown Official. Reward: 100 crowns, dead or alive. (Description of Delusion) for Assault of a Crown Official. Reward: 100 crowns, dead or alive. *(Description of Jasthyr) for Assault. Reward: 100 crowns, alive. *(Description of Random) for Assault. Reward: 100 crowns, alive. (Description of Syrus`Valiadryn) for Assault of a Crown Official. Reward: 100 crowns, dead or alive. (Description of Theodrich`Valiadryn) for Assault of a Crown Official. Reward: 100 crowns, dead or alive. (Description of Tyouk) for Assault of a Crown Official. Reward: 100 crowns, dead or alive. Any information leading to the destruction of a vampire or demon. Reward 50 crowns. Reward will be tendered to the person or persons delivering the fugitive or, in cases where the fugitive is wanted "dead or alive" or "completely dead," the fugitive's head or fangs to the guardhouse. --JD From jdstrausse at earthlink.net Mon Mar 29 01:22:33 2004 From: jdstrausse at earthlink.net (JD) Date: Mon, 29 Mar 2004 01:22:33 -0600 Subject: [Royal Guard] Unto Vorfon Yago ul-Anerr Aginor... References: <004701c41096$845fdbb0$5a9b4a43@Dixie> Message-ID: <021301c4155e$9b5da050$b9994a43@Dixie> UNTO VORFON UL-ANERR AGINOR: Be you informed that today, Mondas the 29th day of First Seed in the year 474, Her Grace the *Sithire of Southern Arangoth Nisa ul-Alathar Folvati has appointed you *Lord Protector of Southern Arangoth. May Menxvan's light be upon you and guide you in your service to the Crown. *Me enxenim, Branth ul-Alfrith Truxton *Lord Privy Seal of Southern Arangoth 29. III. 474. *Sithire - governor appointed by the King, typically of noble rank (Nisa is a duchess). *Lord Protector - supreme commander of Southern Arangoth's ground forces, oversees the Border Watch, militia and--in times of war--the Royal Guard. *Me enxenim - "By my hand," *Lord Privy Seal - keeper of the Sithire's seal, handles the Sithire's correspondence, and acts as the Sithire's secretary. From skonar at yahoo.com Mon Mar 29 04:26:22 2004 From: skonar at yahoo.com (=?iso-8859-1?q?Mark=20\=20Skonar?=) Date: Mon, 29 Mar 2004 11:26:22 +0100 (BST) Subject: [Royal Guard] Oocish - Banners Plotline people request. In-Reply-To: <014801c41544$01c95e30$b9994a43@Dixie> Message-ID: <20040329102622.94513.qmail@web40601.mail.yahoo.com> Okay, people! I'm, er, just going to presume Dan will be cool with this, and if not, er, drop an anvil on me later, yo... So there's this plot thing, right? A guy in Valkthres, a provincial town north-east, near the Darian, has called out for support from the Royal Guard, pressing this matter into the hands of the Sithire. Even now, it is presumed, a group of bandits is threatening the safety of the small area around Vlakthres, an area known as Whitepool. The operation should be military in some degree, and as such there'll be combat - actual combat - and hopefully some missions and all that. The real stuff of valor, which wins promotions. ;) There's going to be some play by post stuff, and some regularly RPed out stuff, but this could last awhile and keep your characters away from Drache for a bit. If you could mail me with some details of your character, and then talk to Pete (Aginor, our new Lord Protector) about the mechanics of getting involved (Where to send your character, et al,) It'd be appreciated. Any questions, attempts to get things moving, etcetera, you can direct to me. *Salutes!* For Arangoth! - Skonar / Mark ___________________________________________________________ WIN FREE WORLDWIDE FLIGHTS - nominate a cafe in the Yahoo! Mail Internet Cafe Awards www.yahoo.co.uk/internetcafes From dedoyago at abv.bg Mon Mar 29 04:30:47 2004 From: dedoyago at abv.bg (P. Sh.) Date: Mon, 29 Mar 2004 13:30:47 +0300 (EEST) Subject: [Royal Guard] (OOC)The Realm Wants You Message-ID: <80130647.1080556247415.JavaMail.nobody@app1.ni.bg> With the recent Banner story line, we find ourselves in desperate need of players to play Watchmen. Some guard volunteers would do us much good, as well. I ain't much for words, so here's the gist of it: If you have a Wathcmen PC, or would like to have one, now is the time to put them to good use. Guard PCs would be welcome too, though that falls mostly under the jurisdiction of Captain von Stahl and only guards which he himself or one of the commanders aprove would be leaving to deal with the bad dudes up the Darian river. Some suggestions regarding Watchmen: Absolute rookies and the occasional off duty veteran might be situated in Drache. From there on, they will move forth along with the Guard effort - either along the Darian or by the way of the Royal Highway going north from Drache and then passing very close to Valkthres. The outpost at Gathritana houses mostly cavalry and aerial cavarly units. Watchmen from this outpost would be moving by land to reinforce Parmi before any other unit would arrive in the area around Valkthres. The outpost at Hoganth, by the Elgar forest supplies mostly ranger, archers and light infantry/skirmishers. These men, though mostly rookies and recruits have already passed basic training and have gained valuable experience after several months of life in the Elgar. They might be of much use in the rough terrain around Valkthres and the forests north of the settlement(where it is presumed the bad dudes are camping). Volunteer. The Realm Needs You! Peter, mun of Yago Aginor, Lord Protector of Souther Arangoth ----------------------------------------------------------------- http://www.teenclean.net/ - ????? ? ?? ??????? ? ?????? ???????! ??????????????! From dedoyago at abv.bg Mon Mar 29 04:38:16 2004 From: dedoyago at abv.bg (P. Sh.) Date: Mon, 29 Mar 2004 13:38:16 +0300 (EEST) Subject: [Royal Guard] Re:(OOC)The Realm Wants You Message-ID: <992981628.1080556696264.JavaMail.nobody@app1.ni.bg> As usual, I did forget to mention - the small numbered 1st Engineering Unit of Southern Arangoth's Border Watch is recruiting. Currently, this support and supply unit is situated in Drache and is possibly going to participate in the defence of Valkthres and its neighbouring settlements, by caring for suply and errecting temporary fortifications. This guys and their skills and equipment would possibly also come in handy should the hostiles decide to move by the river - the light siege weaponry and simple magics employed by the engineers might give them a nastier surprise than the bows and crossbows of other Watchmen. ----------------------------------------------------------------- http://www.teenclean.net/ - ????? ? ?? ??????? ? ?????? ???????! ??????????????! From dan at arangoth.org Mon Mar 29 20:39:47 2004 From: dan at arangoth.org (Dan) Date: Mon, 29 Mar 2004 21:39:47 -0500 Subject: [Royal Guard] A Call For Volunteers In-Reply-To: <20040329102622.94513.qmail@web40601.mail.yahoo.com> References: <20040329102622.94513.qmail@web40601.mail.yahoo.com> Message-ID: <4068DDF3.5030002@arangoth.org> (Please see Mark's earlier email about the Banners plot for more details.) Unto all members of the Royal Guard in Drache: We have recently received word from Gerd ul-Alfrith Elgire, Aptentrod* of Valkthres, concerning increased bandit activity along the northern reaches of the Darian in an area called Whitepool, near to both the Elgar Forest and the Ruthmarnan border. While the countryside is not usually our responsibility, I have received word that the Border Watch is contending with an unusual amount of raiding by the Assi in the disputed border zone of Eastern Arangoth, and cannot provide enough manpower to deal with the situation alone. In addition, the request for aid has come from a fellow guardsman. Therefore, I have been commanded by the Sithire to raise a contingent of volunteers to travel north to Valkthres and investigate the situation, and cooperate with representatives of the Border Watch in dealing with the bandits and making sure that travel by road and by river between Ruthmarna and Transdariania is made safe again. This is a dangerous situation, and hazard bonuses may be awarded if circumstances merit it. Sheriff Elgire made it clear that he fears for his life, and may be dead by the time you reach Valkthres. It would not be unwise to treat anyone claiming to be Elgire with a degree of suspicion until his identity can be verified. Sheriff Elgire also noticed some unusual behavior on the part of the local Vorfon, who has taken on new guards who rebuffed the Aptentrod from the manor. Be aware that you may not have the cooperation of the local lord and his retinue in your investigation. If anyone is interested in volunteering for this assignment in Valkthres, please notify me** forthwith so I may organize the expedition and give the volunteers further instruction. Me enxenim, Lucius von Stahl Captain of the Royal Guard in Drache 29. III. 474. [Seal Affixed] ---------------------- * Aptentrod literally means "Overseer" in Arangothian. As a Guard rank, it translates into common as Sheriff or Constable. An Aptentrod is equal to a Sergeant in the rank hierarchy, and are posted as representatives of the Guard in small villages in the countryside. The local lord's guards usually serve as an Aptentrod's deputies when he needs reinforcements. ** Email the list if you want to volunteer a Guard character. As Mark said, this plot could take a while, so it could result in your character being out of Drache and out of the inn for several weeks. From WaterMage at aol.com Tue Mar 30 12:38:13 2004 From: WaterMage at aol.com (WaterMage at aol.com) Date: Tue, 30 Mar 2004 13:38:13 EST Subject: [Royal Guard] A Call For Volunteers Message-ID: Amarcia would come along, probably. ONce someone had read the announcement to her. -------------- next part -------------- An HTML attachment was scrubbed... URL: From vhaeraunlover at hotmail.com Wed Mar 31 01:52:17 2004 From: vhaeraunlover at hotmail.com (The Valheru) Date: Wed, 31 Mar 2004 19:52:17 +1200 Subject: [Royal Guard] A Call For Volunteers Message-ID: Dude. Maki's all over it like a pig in shit, man. She lives for covert forest-fighting and a good, clean slaughter. At it'll keep her off the bottle for a few months. Le Scar. _________________________________________________________________ Check out news, entertainment and more @ http://xtra.co.nz/broadband From dedoyago at abv.bg Wed Mar 31 11:30:25 2004 From: dedoyago at abv.bg (P. Sh.) Date: Wed, 31 Mar 2004 20:30:25 +0300 (EEST) Subject: [Royal Guard] Unto Commander Aedras Desertwind Message-ID: <1741648474.1080754225810.JavaMail.nobody@app1.ni.bg> OOC>>Delivered via high-speed magic&air-mail< Sounds like a fun little campaign... However, I won't be a part of it. Tierant isn't going anywhere. Too many reasons to stay in Drache(Read as Family). Ah well, Somebody has to hold down the fort. Maybe next time, Tierant can get in on the action.